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D.Herrendoerfer/IBM @ libsdl.org - This patch provides basic support for video on the Sony PS3 Linux framebuffer. Scaling, format-conversion, and drawing is done from the SPEs, so there is little performance impact to PPE applications. This is by no means production quality code, but it is a very good start and a good example of how to use the PS3's hardware capabilities to accelerate video playback on the box. The driver has been verified to work with ffplay, mplayer and xine. This piece of software has been developed at the IBM R&D Lab in Boeblingen, Germany and is now returned to the community. Enjoy !
http://www.libsdl.org/cgi/viewvc.cgi?vi … ision=4476
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Good step forward for the PS3 Linux users. But I have a few questions for you if you dont mind.
From what I have read here the original PS3 design was going to do the graphics processing from the cell processor. Sony decided to add the GPU and locking its full capabilities from Linux users. Considering the Cell was meant to do it all and now this new update is allowing the Cell to do more video related stuff would it be possible for developers out there to rely on just the processor to do video processing? If so could you see more emulators and such coming from the Other OS side? The Cell isnt locked out only the gpu right? Am I over analyzing this?

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No one on the OUTSIDE is sure on what their original plans detailed. If it were that easy, it would have been done already, with people like us KNOWING the Cell was to act as GPU as well.
Well, since they ADDED the Gpu, the pipe-lines for graphics go through It, not the CELL, so you are still bound by the architecture. Even if you used the CELL as GPU, how are you going to display your results? You can't, the GPU is now part of the main highway, so you can't detore.
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