PS3 Hacks

#1 Spot for PS3 Hacks

Home | PS3 News | PS3 Hacks | PS3 Downloads | PS3 Saves

Folding@home | PS3-Hacks Live Chat | PS3 Reviews | Contact Us


You are not logged in.

  • Index
  •  » Hardware
  •  » PS3 TECHNICAL INFORMATION - GENERAL HARDWARE INFO - LOOK HERE FIRST

#1  2007-04-04 23:30:51

Powerslave
Ruler of All
From: Alpha Quadrant
Registered: 2007-01-15
Posts: 12380
Website

PS3 TECHNICAL INFORMATION - GENERAL HARDWARE INFO - LOOK HERE FIRST

Updated 5/16/08

There is no current method to tell what version a PS3 is by looking at the box.  There is no way of decoding the serial number, or other numbers on the top of the box.  There is no MFG date information in this area either.  There is one sticker that has "UC2" on it, with a bunch of numbers on it: CECHA01, 120V (120 Volt version), SS259.  Then there is then P- number with barcode, and S01- number with barcode.  Below that is the serial number of the unit. 
-------------------------------------------------------------------------------------------------------------------

The Lite-On DH-401S can read PS3 game discs, File Structure:
http://www.ps3-hacks.com/forums/viewtop … 851#p55851

The PS3 HDD is a 2.5" SATA Notebook HDD - 5400RPM MAX.

The PS3 File system is Fat32 derived; w/LBA48 enabled Bios for HDD > 137GiB. 

With the Fat32 file system used, the file size limit is 4GiB.  Since the file size limit is 4GiB; how are you going to make a BR-D ISO image that will store on any media using FAT32?

The HDD is encrypted with a Sony proprietary format, each HDD is individualized and an interesting block pattern occurs after 380MB.

The HDD is encrypted with a (most probably) Sony proprietary format.

If Linux is setup on the machine, the HDD will contain the relevant ext2 or ext3 partitions, but it will NOT be visible to a regular O/S. This is because, the HDD does NOT have a standard partition table. If one uses WinHex to scan the HDD, then the program will find the ext2/ext3/swap partitions at their respective offsets.

A program has been written to scan blocks of 16bytes for where contiguous data is on the HDD. This program has identified major blocks of data on a freshly formatted 60GB HDD.

Another major interest is that right around the 380MB marker, there is a change in the blocks of data to  64KB, and this repeats itself EVERY 183.72MBs. The 64KB worth of markers every so often, is a mystery at the moment.

Each HDD is "individualized" the moment it is formatted on a particular PS3 unit. An individualized HDD CANNOT be used in another PS3 unit due to (in theory) a unit based signature being written to each HDD.

A project is underway to "individualize" 2 of same make and model (Seagate Momentus 60GB 2.5" SATA) HDDs and perform a byte level diff to spot differences in the disk layouts.

This difference will also be analyzed by the data block scanning program mentioned above.

You can upgrade PlayStation 3 with a Hard Disk Drive bigger than 60GB, and store a lot more files.  This procedure and information is in your User Manual, READ IT!

Sony allows the installation of another Operating System to the Hard Disk; this information is in your manual.

FOLDER NAMES & DESCRIPTION: MEMORY STICKS - USB DEVICES

\MUSIC <self explanatory>
\VIDEO
\PICTURE

\PS3 <main folder name>
      \UPDATE <place system update file here>
      \MUSIC <place MP3 files and folders here>
      \PICTURE <displayable graphic files and folders here>
      \VIDEO <properly formatted and coded video files and folders here>
      \OTHEROS <the boot loader file for the "Other OS" you want to install, from a provider>
      \EXPORT\BACKUP <system backup>
      \EXPORT\PSV <game saves backup?>
      \THEME <PS3 themes>
      \SAVEDATA <game saves>


---------------------------------------------------------------------------------------------------------------------

MAKING AN EXTERNAL 3.5" SATA HARD DRIVE
http://www.myspace.com/playstaion3hddmod

Last edited by Powerslave (2007-04-24 09:06:39)

Offline

 

#2  2007-04-05 16:51:12

Powerslave
Ruler of All
From: Alpha Quadrant
Registered: 2007-01-15
Posts: 12380
Website

Re: PS3 TECHNICAL INFORMATION - GENERAL HARDWARE INFO - LOOK HERE FIRST

BACKWARD COMPATIBILITY & EMOTION ENGINE: http://en.wikipedia.org/wiki/Emotion_Engine
The Emotion Engine is the name of the CPU used in the Sony PlayStation 2. It was jointly designed by Toshiba and Sony, and began mass production in 1999. According to MicroDesign Resources, it is two times the speed of a 733 MHz Pentium III, and 15 times the speed of a 400 MHz Celeron at handling tasks like full-motion video (SIMD).

The Emotion Engine (EE) is off when PS3 games use the PS3 hardware.  It is was hoped that in the future, developers will use some of the processing power of the EE to free up the Cell CPU for more important tasks with PS3 games.  However, this all changed when the European version of the PS3 systems were assembled without the EE hardware.  So, it would be foolish now, for developers to program code for a chip that will not exist anymore.  Sony had planned on removing the hardware well before the European launch of the PS3.  Newer versions across the globe will not have the EE hardware. Oh, and before you ask "What good would the EE do to help the PS3?"  With the EE hardware, there should be enough bandwidth to access the RSX for copying the raw frame buffer.

Now, the big argument is: Sony promised gamers this backwards compatibility. It's yet another broken promise.   Sony only did this to save about $30 per system.  Well, if the backward compatibility worked 100% from the start, it would not be such a big deal.  There is no real sense in keeping hardware that did not work 100%, when software emulattion would be just as unreliable as it was to begin with, and cheaper.  It was a huge selling point, that the PS3 played the entire library of PS2 games out of the box. This was one of the few advantages it had over the Xbox 360.

The reality of it is, if you want to play PS2 games, you probably already have a PS2. Even with the emotion engine in the US and Japan PS3s, there were many complaints that PS2 games didn't look very good on the PS3 anyway. You are simply better off playing them on the PS2.

QUOTES FROM SONY FOR THE EUROPEAN COMSUMER :
“The original PS3 used the Emotion Engine/Graphics Synthesiser to emulate PS2 titles,” commented an unspecified Sony representative in an interview posted on the company's Three Speech 'semi official' blog. “With the latest European specification we have removed the Emotion Engine, retaining the graphics chip. This has an impact on the number of PS2 titles that will be backwards compatible.”

While no specific reason for the shift from hardware to software emulation of PS2 titles was cited by Sony in the interview, many have speculated the move was made in an effort to cut costs. This theory was given further credence by Sony Computer Entertainment Australia managing director Michael Ephraim, who commented to consumer website GameSpot that the move presented a cheaper, though admittedly less effective alternative for the technology giant.

"Clearly cost is one of the [reasons]. If software is cheaper than the cost of the chip, then why not do that?" commented Ephraim. "We will be working on delivering backward compatibility through software emulation. The software-emulation list will grow, and there's a Web site people can check to see what games are backward compatible. It will be a progressive emulation."

Approximately 98 percent of PlayStation and PlayStation 2 titles are backwards compatible with the U.S. and Japanese consoles,
though Sony has not yet made available a list of which games will work on the PAL PlayStation 3. The company did note that such a list will be released care of an official website, though this site is not expected to go live until the console's March 23 debut.

While the lack of a definitive list is sure to upset some who weigh the issue of backwards compatibility heavily in their decision to purchase the console, Sony does note that it is “assessing the extent of backward compatibility, and will continue to do so right up until launch.”

Last edited by Powerslave (2007-04-05 16:57:43)

Offline

 

#3  2007-04-05 22:59:42

Powerslave
Ruler of All
From: Alpha Quadrant
Registered: 2007-01-15
Posts: 12380
Website

Re: PS3 TECHNICAL INFORMATION - GENERAL HARDWARE INFO - LOOK HERE FIRST

VIDEO DISPLAY INFORMATION UPDATED 07/20/09

HDMI VIDEO - High-Definition Multimedia Interface: http://en.wikipedia.org/wiki/HDMI
The PS3 fully supports HDCP for both BR-D Moves, and games apparently.  There is no real reason for HDCP to be active during game play, but Sony apparently decided to have it on.
http://upload.wikimedia.org/wikipedia/commons/thumb/4/48/HDMI_Connector_Pinout.svg/310px-HDMI_Connector_Pinout.svg.png
Pin 1     TMDS Data2+    
Pin 2     TMDS Data2 Shield    
Pin 3     TMDS Data2–    
Pin 4     TMDS Data1+    
Pin 5     TMDS Data1 Shield    
Pin 6     TMDS Data1–    
Pin 7     TMDS Data0+    
Pin 8     TMDS Data0 Shield    
Pin 9     TMDS Data0–    
Pin 10     TMDS Clock+    
Pin 11     TMDS Clock Shield    
Pin 12     TMDS Clock–    
Pin 13     CEC    
Pin 14     Reserved (N.C. on device)    
Pin 15     SCL    
Pin 16     SDA    
Pin 17     DDC/CEC Ground    
Pin 18     +5 V Power (max 50 mA)    
Pin 19     Hot Plug Detect

HDMI is an all-digital audio/video interface capable of transmitting uncompressed streams.  It supports all resolutions to, and including 1080p.

HDMI to DVI adapter: Your DVI display MUST support HDCP.  Remember, the source is HDCP, and HDCP is active when using the HDMI port.

There is no significant difference in overall display quality over Component or VGA at 480i/p.  There is also no real major difference in quality in picture with a HDTV @ 32" and under, at any resolution. 

It is also said that you need only the best HDMI cable.  This is generally false in all runs under six feet.  A 12.00 cable will display just as good as the 60.00 cable at six feet.  What makes the cable cheap, or not so cheap is the shielding used to prevent interference from other signals, be it EMI, or RFI.   In order to corrupt a digital stream, the interference must be strong enough to interrupt or drown out the digital signal.  With Analog signals, even the slightest bit of interference can show up on the display as a flaw.  The strength of the digital signal can fluctuate, but still display without any change in brightness or color, as the 1s and 0s contain all that information. So no matter how strong or weak (to a certain point) the digital signal is, the display remains the same.  That is the idea behind digital data.  The weaker an analog signal gets, the fuzzier, or lower in brightness/contrast the picture becomes.  The digital picture data contains a continuous information that tells the display how bright and colorful to be.  A very rough example would be, say your back is turned to me; I whisper "hello" to you in binary code, then I just say "hello" in binary code, only your ears heard the difference in the volume (say that is analog). However, your brain processed it as "hello" no matter what the volume of the numbers were (digital).

HDCP: http://en.wikipedia.org/wiki/HDCP
This was designed so you could not record video from the HDMI port to any digital recording device.

HDMI VERSION LISTING
HDMI 1.0 - Released December 2002.

    * Single-cable digital audio/video connection with a maximum bitrate of 4.9 Gbit/s. Supports up to 165 Mpixel/s video (1080p60 Hz or UXGA) and 8-channel/192 kHz/24-bit audio.

HDMI 1.1

Released May 2004.

    * Added support for DVD Audio.

HDMI 1.2 - Released August 2005.

    * Added support for One Bit Audio, used on Super Audio CDs, up to 8 channels.
    * Availability of HDMI Type A connector for PC sources.
    * Ability for PC sources to use native RGB color-space while retaining the option to support the YCbCr CE color space.
    * Requirement for HDMI 1.2 and later displays to support low-voltage sources.

HDMI 1.2a - Released December 2005.

    * Fully specifies Consumer Electronic Control (CEC) features, command sets, and CEC compliance tests.

HDMI 1.3 -Released 22 June 2006. (PS3 is V1.3 release models)

    * Increases single-link bandwidth to 340 MHz (10.2 Gbit/s)
    * Optionally supports 30-bit, 36-bit, and 48-bit xvYCC with Deep Color or over one billion colors, up from 24-bit sRGB or YCbCr in previous versions.
    * Incorporates automatic audio syncing (Audio video sync) capability.
    * Optionally supports output of Dolby TrueHD and DTS-HD Master Audio streams for external decoding by AV receivers. TrueHD and DTS-HD are lossless audio codec formats used on Blu-ray Discs and HD DVDs. If the disc player can decode these streams into uncompressed audio, then HDMI 1.3 is not necessary, as all versions of HDMI can transport uncompressed audio.
    * Availability of a new mini connector for devices such as camcorders.

HDMI 1.3a - Released 10 November 2006.

    * Cable and Sink modifications for Type C
    * Source termination recommendation
    * Removed undershoot and maximum rise/fall time limits.
    * CEC capacitance limits changed
    * RGB video quantization range clarification
    * CEC commands for timer control brought back in an altered form, audio control commands added.
    * Concurrently released compliance test specification included.

HDMI 1.3b - Released 7 October 2007.
Added HDMI compliance testing revisions.  Has no effect on HDMI features, functions, or performance, since the testing is for products based on the HDMI 1.3a specification.

HDMI 1.3b1 - November 9, 2007.
HDMI compliance testing revisions, which added testing requirements for the HDMI Type C miniconnector. Has no effect on HDMI features, functions, or performance, since the testing is for products based on the HDMI 1.3a specification.

HDMI 1.3c - August 25, 2008.
Added HDMI compliance testing revisions, which changed testing requirements for active HDMI cableshas no effect on HDMI features, functions, or performance, since the testing is for products based on the HDMI 1.3a specification.

HDMI 1.4 - May 28, 2009.
     * Increases the maximum resolution to 4K Ă— 2K (3840Ă—2160p at 24Hz/25Hz/30Hz and 4096Ă—2160p at 24Hz.
     * HDMI Ethernet Channel, which allows for a 100 Mb/s Ethernet connection between the two HDMI Devices
     * Audio Return Channel
     * 3D Over HDMI
     * New Micro HDMI Connector
     * Expanded support for color spaces
     * Automotive Connection System



COMPONENT VIDEO: http://en.wikipedia.org/wiki/Component_Video
Component video is a video signal that has been split into two or more components.  Component video supports all resolutions to, and including 1080p.  You must have a HDTV that supports 1080p.
http://www.bluejeanscable.com/pages/technicaldocs/compjack250.jpg

Component video does not contain HDCP.

Converting Component (analog) to HDMI (digital) requires an adapter that converts Digital to Analog, and they cost more than are worth.

DVI VIDEO: http://en.wikipedia.org/wiki/DVI
Digital Visual Interface (DVI) is a video interface standard designed to maximize the visual quality of digital display devices such as flat panel LCD computer displays, and digital projectors.  DVI adapters do not carry Audio signals.
http://upload.wikimedia.org/wikipedia/commons/thumb/5/5b/DVI_Connector_Pinout.svg/300px-DVI_Connector_Pinout.svg.png
Pin 1     TMDS Data 2-     Digital red - (Link 1)
Pin 2     TMDS Data 2+     Digital red + (Link 1)
Pin 3     TMDS Data 2/4 shield    
Pin 4     TMDS Data 4-     Digital green - (Link 2)
Pin 5     TMDS Data 4+     Digital green + (Link 2)
Pin 6     DDC clock    
Pin 7     DDC data    
Pin 8     Analog vertical sync    
Pin 9     TMDS Data 1-     Digital green - (Link 1)
Pin 10     TMDS Data 1+     Digital green + (Link 1)
Pin 11     TMDS Data 1/3 shield    
Pin 12     TMDS Data 3-     Digital blue - (Link 2)
Pin 13     TMDS Data 3+     Digital blue + (Link 2)
Pin 14     +5 V     Power for monitor when in standby
Pin 15     Ground     Return for pin 14 and analog sync
Pin 16     Hot plug detect    
Pin 17     TMDS data 0-     Digital blue - (Link 1) and digital sync
Pin 18     TMDS data 0+     Digital blue + (Link 1) and digital sync
Pin 19     TMDS data 0/5 shield    
Pin 20     TMDS data 5-     Digital red - (Link 2)
Pin 21     TMDS data 5+     Digital red + (Link 2)
Pin 22     TMDS clock shield    
Pin 23     TMDS clock+     Digital clock + (Links 1 and 2)
Pin 24     TMDS clock-     Digital clock - (Links 1 and 2)
C1     Analog red     
C2     Analog green     
C3     Analog blue     
C4     Analog horizontal sync     
C5     Analog ground     Return for R, G and B signals

One step up from Component and VGA, Both DIGITAL and ANALOG signals can be carried over DVI, with max resolution of 1080p both Digital and Analog. 

Single Link DVI does carry HDCP when using any HDMI adapter on either side of the cable.  There are known problems with HDCP; the display won't show a picture above 480p when DHCP is not working properly.  This is usually because the wrong adapter end for DVI was used.  You need what is called a DUAL LINK adapter.
http://upload.wikimedia.org/wikipedia/commons/thumb/f/fb/DVI_Connector_Types.svg/181px-DVI_Connector_Types.svg.png


VGA VIDEO: http://en.wikipedia.org/wiki/VGA
VGA is not a digital signal, and contains analog video only. 
http://upload.wikimedia.org/wikipedia/commons/thumb/3/30/DE15_Connector_Pinout.svg/300px-DE15_Connector_Pinout.svg.png
Pin 1     RED     Red video
Pin 2     GREEN     Green video
Pin 3     BLUE     Blue video
Pin 4     N/C     Not connected
Pin 5     GND     Ground (HSync)
Pin 6     RED_RTN     Red return
Pin 7     GREEN_RTN     Green return
Pin 8     BLUE_RTN     Blue return
Pin 9     +5 V     +5 V DC
Pin 10     GND     Ground (VSync, DDC)
Pin 11     N/C     Not connected
Pin 12     SDA     I²C data
Pin 13     HSync     Horizontal sync
Pin 14     VSync     Vertical sync
Pin 15     SCL     I²C clock

You can easily adapt your component wires to a VGA plug, the video signals are analog either way.

VGA does not contain HDCP.

This is the type of connector to use PS3 with a PC monitor, or other TV with this interface.  The resolution will only be as high as the monitor supports.

S-VIDEO: http://en.wikipedia.org/wiki/Svideo
Separate video, abbreviated S-Video and also known as Y/C (or erroneously, S-VHS and "super video") is an analog video signal that carries the video data as two separate signals (brightness and color)
http://upload.wikimedia.org/wikipedia/commons/thumb/8/8f/MiniDIN-4_Connector_Pinout.svg/170px-MiniDIN-4_Connector_Pinout.svg.png
Pin 1     GND     Ground (Y)
Pin 2     GND     Ground (C)
Pin 3     Y     Intensity (Luminance)
Pin 4     C     Color (Chrominance)

S-VIDEO does not contain HDCP


------------------------------------------------------------------------------------------------------------------

PROGRESSIVE AND INTERLACED VIDEO:
http://en.wikipedia.org/wiki/Progressive_scan
http://en.wikipedia.org/wiki/Interlaced_video

TVs that do not show Interlaced Video, are deinterlaced, and shown as Progressive:
LCD - DLP - PLASMA - Basically all non CRT (Cathode Ray Tube) displays. 

This means, your 1024(h)x768(v) LCD, DLP, or PLASMA TV, will show 480i, at 480p, 720i, at 720p, and 1080i at 768p, or the maximum (v)Vertical resolution.  The TVs will accept the "Interlaced" signal, they are converted to Progressive.  IF you had a 1080p LCD, you would also get 1080i at very close to, or at 1080p.

A CRT TV/DISPLAY is capable of displaying both Interlaced and Progressive Video.  These types of displays are: Computer Monitors - Single CRT HDTV - Three CRT Projection HDTVs.  See:
http://en.wikipedia.org/wiki/Cathode_ray_tube
http://en.wikipedia.org/wiki/CRT_projector

Newer SDTVs are being made with Component inputs, and are capable of 480p only.

Last edited by Powerslave (2007-04-29 18:52:04)

Offline

 

#4  2007-04-22 22:07:54

Powerslave
Ruler of All
From: Alpha Quadrant
Registered: 2007-01-15
Posts: 12380
Website

Re: PS3 TECHNICAL INFORMATION - GENERAL HARDWARE INFO - LOOK HERE FIRST

Xecuter PS3 HDXT

The Xecuter PS3 HDXT is a caddy type frame that plugs into the PS3 internally where the 2.5" Sata drive would normally slot. You then clip on the matching faceplate and bingo you now have a clean external Sata connection. No frills and no fuss. You can now add any hard drive you wish and connect it any way you wish.

You will have to power your new HDD externally, either with a 220/110V to molex/sata-power adapter or you can buy one of those external/cased SATA HDDs from companies like LaCie, Seagate and others.

Also note that once your PS3 is connected with an external drive you can no longer put your console vertically as the adapter is on the bottom.

The 'PS3 HDXT' comes with the caddy adapter and a front plate with hole for the external SATA connector.

The 'IDE to SATA Adapter' (sold separately) allows you to easily connect any IDE HDD with your PS3. The 'IDE to SATA Adapter' comes with the converter PCB to translate IDE into SATA and a cable to power this PCB from a molex power. 

A 3.5 500Gb Exernal IDE drive was successfully tested.

Last edited by Powerslave (2007-04-23 15:59:59)

Offline

 

#5  2007-05-05 17:36:07

Powerslave
Ruler of All
From: Alpha Quadrant
Registered: 2007-01-15
Posts: 12380
Website

Re: PS3 TECHNICAL INFORMATION - GENERAL HARDWARE INFO - LOOK HERE FIRST

ON-LINE INFORMATION

You may report a user who is acting inappropriately or in breach of the PLAYSTATION®Network Terms of Service. If a user is not violating the Community Code of Conduct as set forth in the PLAYSTATION®Network Terms of Service, please do not register a complaint. False reporting may result in a restriction or suspension of your PLAYSTATION®Network account(s). SCEA will process all complaints. SCEA does not disclose to individual users the status or results of individual complaints.

http://np.us.playstation.com/complaint/ … tForm.aspx

Offline

 

#6  2007-10-30 09:48:30

Powerslave
Ruler of All
From: Alpha Quadrant
Registered: 2007-01-15
Posts: 12380
Website

Re: PS3 TECHNICAL INFORMATION - GENERAL HARDWARE INFO - LOOK HERE FIRST

DETAILED LOOK AT THE PS3 - Updated 08/26/09

Model Options

   * 120GiB CECH-2000A - PS3 Slim (USA Release August 24th, 2009)
      > 33% smaller
      > 36% lighter
      > Redesigned cooling system
      > CPU & GPU @ 45nm Process
         > 34% less power consumption
      > Charcoal Black
      > Wifi
      > 2 Front USB 2.0
      > Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) Ă— 1, IEEE 802.11 b/g, Bluetooth® 2.0 (EDR)
      > "Deep Colour"  and "x.v.Colour (xvYCC)" as defined by HDMI V1.3a are supported
      > Some Options Removed and/or Same As Other Later Models
         > No BwC (Of Course)
         > No Other O/S Option
         > No Card Reader
      > Support for BRAVIA Sync

   * 250GB CECH-2000B = PS3 Slim (Future release)
   
   * 20GiB CECHBxx (USA/JAP ONLY = No PAL Release) (Discontinued April 11, 2007)
      > No Card Reader
      > No WiFi
      > No Chrome Trim
      > Hardware Backwards Compatibility
         > EE+GS+RAM

   * 40GiB CECHGxx, CECHHxx (PAL/NTSC) Oct. 10, 2007 - Japan Nov. 11, 2007  - Oct. 10, 2007 Other Regions
      > 65nm CPU
      > White Case (Asia Only)
      > No Card Reader
      > PS1 Backward Compatibility
      > No SACD
      > Chrome Trim
      > WiFi
      > Only 2 Front USB Ports

   * 60GiB CECHAxx (NTSC) (Discontinued August 6th, 2007 on Price Drop notice - Production was halted)
      > Hardware Backwards Compatibility
         > EE+GS+RAM
      > CECHAxx (PAL) Software Backwards Compatibility
         >GS
      > All Options

   * 80GiB CECHExx - July 9, 2007 (USA ONLY)
      > All Options
         > Software Backward Compatibility - No PS2 Hardware

   * 80GiB CECHKxx - August 2008 (PAL region)
      > No Backward Compatibility
      > No Multi-Card Reader
      > No SACD

   * 120GB - June 2008 (Sony Said No UK Release)
      > No BwC
      > Dual Shock 3 controller

   * 160GB CECHPxx - Limited Edition Uncharted Bundle - November 2008
      > No NwC
      > Game - Uncharted: Drake's Fortune
      > DualShock 3 Controller
      > No Multi-Card reader
      > No SACD
 
   * 120GiB (Kiosk/Demo Units)
      > Options as specific as retail units of same MFR date & region.
         > Unlock Code required to Access most features.
         > Built to freeze up (15-30 minutes) on purpose - so that people won't play it all day long.
            > Specifically during Motorstorm.
         > Not for user end resale.
         > Can get on-line firmware updates, but unlock code changes
         > No user-end support from Sony

   * ???GiB Debug (TEST) Unit
      > No Blu-Ray movie playback
      > Runs unfinished code from burned BR-Ds
     

Region Information

   * PS3 Titles = Region Free (reportedly, at developer's disgression)
   * PS2 Titles = Region Locked
   * PS1 Titles = Region Locked
   * DVD Movies = Region Locked
   * BR-D Movies
      > A/1 North America, Central America, South America, Japan, North Korea, South Korea, Taiwan, Hong Kong and Southeast Asia.
      > B/2 Europe, Greenland, French territories, Middle East, Africa, Australia and New Zealand.
      > C/3 India, Nepal, Mainland China, Russia, Central and South Asia.


The following internal specifications are very detailed!  Most specs taken from FCC documents, Sony, and IBM.

CPU: Cell Broadband Engine - 90nm Process before March 2007 (65nm > March '07)

    * PowerPC-base Core @3.2GHz (Prototype ran at 4.66Ghz)
      > 64 bit, "Power Architecture" processor
      > Dual issue, dual threaded, in-order processor.
      > 235 square mm
      > 235 million transistors
      > Rambus XDR and FlexIO technology allow up to 100 gigabyte/s memory transfer rates.
      > 90nm Process CMOS SOI
         > 65nm CMOS SOI Process Started March 07
            - 6GHz at 1.3V
            - Dual power supply; enhances SRAM stability and performance using an elevated  array-specific power supply, while reducing the logic power consumption.
      > Power consumption has been estimated at 60 - 80 Watts at 4 GHz
    * 9 Core CPU
       > 1 Power Processor Element (PPE) - Acts as Controller (PowerPC Core)
          > The PPE is dual threaded
             > RISC architecture
             > Fixed-width 32-bit instruction format
             > 64-bit general purpose register set (GPR)
             > 64-bit floating point register set (FPR)
             > 128-bit Altivec register set
           > Additional instructions relating to control of the SPEs
       > 8 Synergistic Processor Elements (SPEs) with 256KB "Local Stores" per Core
          > Can support up to 4 GiB of local store memory
          > Each SPE capable of 32 GigaFlops (32 bit)
          > RISC architecture
          > Fixed-width 32-bit instruction format
          > 128-bit, 128 entry register only
             > Scalar data types, from 8-bits to 128-bits
                > Or SIMD computations on a variety of integer and floating point formats
    * 1 VMX vector unit per core
    * 512KB L2 cache
    * 7 x SPE @3.2GHz
      > 1 of 8 SPEs reserved for redundancy
      > 6 SPE used for game applications
    * 7 x 128b 128 SIMD GPRs
    * 7 x 256KB SRAM for SPE
    * Element Interconnect Bus (EIB)
       > Circular ring comprised of 4 16B-wide unidirectional channels which counter-rotate in pairs
          > Each channel can convey up to three transactions concurrently
          > Each channel 16B read port and one 16B write port
          > Max 12 concurrent transactions * 16 bytes wide / 2 system clocks per transfer
       > Runs at half the system clock rate
          > Effective channel rate is 16 bytes every two system clocks
    * Direct Memory Access Controller (DMAC).
    * 2 Rambus XDR memory controllers
    * Rambus FlexIO (Input / Output) interface
      > Interface is organized into 12 lanes
         > Five 8-bit wide point-to-point paths are inbound lanes to Cell
         > Seven 8-bit Outbound from Cell
      > Each lane unidirectional 8-bit wide point-to-point path
      > Peak bandwidth of 62.4 GB/s (36.4 GB/s outbound, 26 GB/s inbound) at 2.6 GHz
      > Can be clocked independently
    * Test and Debug Logic
    * Total floating point performance: 218 GFLOPS
    * Capable of running at speeds beyond 4 GHz

   * Synergistic Processor Elements (SPEs)
An SPE is a self contained vector processor which acts as an independent processor.  They each contain 128 x 128 bit registers, there are also 4 (single precision) floating point units capable of 32 GigaFLOPS* and 4 Integer units capable of 32 GOPS (Billions of integer Operations per Second) at 4GHz.  The SPEs also include a small 256 Kilobyte local store instead of a cache.  According to IBM a single SPE (which is just 15 square millimetres and consumes less than 5 Watts at 4GHz) can perform as well as a top end (single core) desktop CPU given the right task.

*This is counting Multiply-Adds which count as 2 instructions, hence 4GHz x 4 x 2 = 32 GFLOPS. 32 X 8 SPEs = 256 GFLOPS

*The local store does not operate like a conventional CPU cache since it is neither transparent to software nor does it contain hardware structures that predict which data to load.

Like the PPE the SPEs are in-order processors and have no Out-Of-Order (OOO) capabilities.  This means that as with the PPE the compiler is very important.  The SPEs do however have 128 registers and this gives plenty of room for the compiler to unroll loops and use other techniques which largely negate the need for OOO hardware.

The PPE: Capable of running a conventional operating system, has complete control over the SPEs.  It can can start, stop, interrupt, and schedule processes running on any of the the SPEs. To this end the PPE has additional instructions relating to control of the SPEs. Unlike the SPEs, the PPE can read and write to main memory, and the local memories (local stores) of each SPE through the standard load/store instructions. Despite having Turing complete architectures, the SPEs are not fully autonomous and require the PPE to prime them before they can do any useful work.

Though most of the "horsepower" of the system comes from the synergistic processing elements, the use of DMA as a method of data transfer and the limited local memory footprint of each SPE pose a major challenge to software developers who wish to make the most of this horsepower, demanding careful hand-tuning of programs to extract maximal performance from this CPU.


CPU: Emotion Engine (20 & 60GiB USA/JAP Only)
   
    * Clock Frequency: 300 MHz
    * Instruction Set: MIPS III, MIPS IV Subset, 107 Vector Instructions
    * MIPS Based Core: 2 Issue, 2 64 Bit Fixed Point Units, 1 Floating Point Unit, 6 Stage Pipeline
    * Instruction Cache: 16 KiB, 2 Way Set Associative
    * Data Cache: 8 KiB, 2 Way Set Associative
    * Scratch pad RAM: 16 KiB
    * Translation Look Aside Buffer: 48 Entry Combined Instruction/Data
    * Vector Processing Unit: 4 FMAC Units, 1 FDIV Unit
    * Vector Processing Unit Registers Register: 128 Bit Wide, 32 Entries
    * Image Processing Unit: MPEG2 Macroblock Layer Decoder
    * Direct Memory Access: 10 Channels
    * Internal Data Bus: 128 Bit, 150 MHz, 2 GiB/s Maximum Effective Bandwidth
    * Memory Bus: Two 16 Bit, 400 MHz DRDRAM Channels, 3.2 GiB/s Maximum Theoretical Bandwidth
    * Manufacturing Process: 0.25 ďż˝m (0.18 ďż˝m Effective LG, 4 Layer Metal, CMOS)
    * VDD Voltage: 1.8 V
    * Power Consumption: 15 W at 1.8 V
    * Transistor Count: 10.5 Million
    * Die Area: 240 mmďż˝
    * Chip Packaging: 540 Contact PBGA
    * Floating Point: 6.2 Billion Single Precision (32 Bit) Floating Point Operations a Second
    * Perspective Transformation: 66 Million Polygons a Second
    * With Lighting and Fog: 36 Million Polygons a Second
    * Bezier Surface Patches: 16 Million Polygons a Second
    * Image Decompression: 150 Million Pixels a Second

GPU: RSX "Reality Synthesizer" @ 550MHz

    * 550 MHz G70 based GPU on 90 nm process
    * 300+ million transistors (600 million with Cell CPU)
    * Multi-way programmable parallel floating-point shader pipelines
      > Independent pixel/vertex shader architecture
      > 24 parallel pixel pipelines, aligned in 6-way MIMD array
         > 5 ALU operations per pipeline, per cycle (2 vector4 or 2 scalar/dual/co-issue and fog ALU)
         > 27 FLOPS per pipeline, per cycle
         > 8 parallel vertex pipelines, aligned in 8-way MIMD array
            > 2 ALU operations per pipeline, per cycle (1 vector4 and 1 scalar, dual issue)
            > 10 FLOPS per pipeline, per cycle
         > Maximum vertex count:a lot probably over 1.2 billion vertices per second
            > Minimum (worst case) polygon count: 400 million polygons per second (1.2 billion vertices per second / 3 vertices per triangle)
            > Maximum (optimistic case) 750 million and more depending on how many triangle strips are used in the game
         > Maximum shader operations:100 billion shader operations per second ( 136 shader operations per clock cycle ).
         > Announced: 1.8 TFLOPS (trillion floating point operations per second) (2 TFLOPS overall performance)
    * 24 texture filtering units (TF) and 8 vertex texture addressing units (TA)
       > 24 filtered samples per clock
          > Maximum texel fillrate: 13.2 GigaTexels per second (24 textures * 550 MHz)
       > 32 unfiltered texture samples per clock, ( 8 TA x 4 texture samples )
    * 8 Render Output units
       > Maximum pixel fillrate: 4.4 GigaPixel per second (8 ROPs * 550 MHz)
       > Maximum Z sample rate: 8.8 GigaSamples per second (2 Z-samples * 8 ROPs * 550 MHz)
       > Maximum anti-aliasing sample rate: 8.8 GigaSamples per second (2 subsamples * 8 ROPs * 550 MHz)
    * Maximum Dot product operations: 51 billion per second
    * 128-bit pixel precision offers rendering of scenes with high dynamic range rendering (HDR)
    * 256 MiB GDDR3 RAM at 700 MHz
       > 128-bit memory bus width
       > 22.4 GiB/s read and write bandwidth
    * Cell FlexIO bus interface
       > 20 GiB/s read to the Cell and XDR memory
       > 15 GiB/s write to the Cell and XDR memory
    * Support for OpenGL ES 2.0
    * Support for S3TC texture compression


GPU: GS "Graphic Synthesizer" (20 & 60GiB USA/JAP/60GB PAL Models)

    * Clocked at 147 MHz
    * Pixel pipelines: 16
    * Video output resolution: variable from 256x224 to 1280x1024 pixels
    * 4 MB (MiB) Embedded DRAM video memory bandwidth at 48 GigaBytes per second (main system 32 MB can be dedicated into vram)
     > Texture buffer bandwidth: 9.6 GBytes/s
     > Frame buffer bandwidth: 38.4 GBytes/s
    * DRAM Bus width: 2560-bit (composed of three independent buses: 1024-bit write, 1024-bit read, 512-bit read/write)
    * Pixel Configuration: RGB: Alpha:Z Buffer (24:8, 15:1 for RGB, 16, 24, or 32-bit Z buffer)
    * Dedicated connection to: Main CPU and VU1
    * Overall Pixel fillrate: 16x147 = 2.352Gpixel/sec(rounded to 2.4Gpixel/sec)
    * Pixel fillrate: with no texture, flat shaded 2.4(75,000,000 32pixel real-world triangles)
    * Pixel fillrate: with 1 full texture(Defuse Map), Gouraud shaded 1.2 (37,750,000 32-bit pixel real-world triangles)
    * Pixel fillrate: with 2 full textures(Defuse map + specular or alpha or other), Gouraud shaded 0.6 (18,750,000 32-bit pixel real-world triangles)
    * Multi-pass rendering ability
       > Four passes = 300M pixels/second (300M pixel/sec divided by 32pixel = 9,375,000 triangle/sec lossed every four passes)

   
Sound:

    * Dolby 5.1ch, DTS, LPCM, etc. (Cell-based processing)


System Memory (Non Unified):

    * 256MB XDR Main RAM @3.2GHz
    * 256MB GDDR3 VRAM @700MHz


System Bandwidth:

    * Main RAM -- 25.6GB/s
    * VRAM -- 22.4GB/s
    * RSX -- 20GB/s (write) + 15GB/s (read)
    * SB -- 2.5GB/s (write) + 2.5GB/s (read)


System Floating Point Performance:

    * 2 TFLOPS


Storage:

    * Blu-Ray optical Drive
       > 2X Read (72Mbps)
    * Detachable 2.5" SATA-1HDD slot x 1
      > 20GB
      > 60GB
      > 80GB
      > 40GB
      > Expandable
         > Notebook SATA-1 5200 RPM Drive to 750GiB (750 highest known used)
    * Memory Card Reader (Model Specific)

I/O

    * SATA-1 HDD Controller
      > 750Mhz
    * USB Front x 4, Rear x 2 (USB2.0) (20, 60 & 80 GiB Models)
      > 2 Front (40Gb Model)
    * Memory Card Reader (60 & 80 GiB Model)
      > Memory Stick standard/Duo, PRO x 1
      > SD standard/mini x 1
      > CompactFlash (Type I, II) x 1


Communication:

    * Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T)
    * Wi-Fi IEEE 802.11 b/g
    * Bluetooth 2.0 (+EDR)
      > 2402 - 2480 Ghz
      > 3.3vDC

US: FCC Regulations prohibit the simultaneous transceiving of Blue-Tooth and WLAN from a single unit.  Both transceiver arrays are multiplexed on and off to transceive opposite each other by turning each array on and off many times a second. 


Controller:

    * Bluetooth (up to 7)
    * USB 2.0 (wired)
    * Wi-Fi (PSP)
    * Network (over IP)


AV Output

    * Screen size: 480i, 480p, 720p, 1080i, 1080p
    * HDMI v1.3a out
    * Analog: AV MULTI OUT x 1
       > Composite
       > Component
       > SCART (PAL)
       > S-Video
       > VGA
    * Digital audio: DIGITAL OUT (OPTICAL) x 1
    * RCA Audio Out


Disc Media:

    *  CD PlayStation CD-ROM, PlayStation 2 CD-ROM, CD-DA, CD-DA (ROM), CD-R, CD-RW, SACD,
        SACD Hybrid (CD layer), SACD HD, DualDisc, DualDisc (audio side), DualDisc (DVD side)
        > No SACD 40GiB Model
    *  DVD: PlayStation 2 DVD-ROM, PlayStation 3 DVD-ROM, DVD-Video, DVD-ROM, DVD-R,
        DVD-RW, DVD+R, DVD+RW
    *  Blu-ray Disc: PlayStation 3 BD-ROM, BD-Video, BD-ROM, BD-R, BD-RE
        > Blu-Ray Java


Backward Compatibility Models PS1/PS2

    * 60Gb Model - Hardware (USA/JAP Only)
    * 20GB Model - Hardware (USA/JAP Only)
    * 80GB Model - Software (All Regions) Prior to September 2008
    * 40GB Model - Software PS1 Only

File System

    * Proprietary Fat32 Derived File System (HDD)
       > Encrypted Format
          > Formatted HDD Only works in console formatted on
       > Physical 4GB file (Fat32) size limit restriction does not apply
    * Memory cards for reader - Fat32
    * Linux (Other O/S)
       > Ubuntu
       > Fedora
       > Gentoo
       > Debian
       > Yellow Dog


File Extensions
   
    * .BLD = BootLoader - For Installing Other O/S
    * .PUP = File or patch used to update the PlayStation 3 (PS3) system software.
    * .PKG = Package - Downloaded Demos/Content In Compressed Format
    * .SELF = Recognized By GameO/S For Foreign BootLoaders
       > No longer required with V1.60 and up; use .BLD
    * .PSV = Native Game Save File Format
       > Digitally Signed

MISC
    * DivX / XviD Support With v2.10 firmware
    * DivX / XviD > 2GB File Support with v2.15 firmware

Known Blu-Ray Drive Models & Info:
    * KEM-400AAA
    * KEM 410a
      > CECHK01, CECHL01 units and some of the CECHH01& CECHG01 Units

Offline

 

#7  2008-01-14 14:56:49

Powerslave
Ruler of All
From: Alpha Quadrant
Registered: 2007-01-15
Posts: 12380
Website

Re: PS3 TECHNICAL INFORMATION - GENERAL HARDWARE INFO - LOOK HERE FIRST

Sony - Memory Card Adapter for PlayStation 3

Never worry about starting your favorite PlayStation and PlayStation 2 games over again. The Memory Card Adapter for PlayStation 3 enables you to access all your saved information from previous PlayStation consoles. Simply push the adapter into your PlayStation 3, slide in your old memory card and you're ready to go.

Product Features
    * Works with all PlayStation and PlayStation 2 memory cards
    * Access saved information from previous PlayStation systems on your PlayStation 3
    * Continue where you left off on your favorite games with full stats, items, weapons and more
    * Easy-to-use adapter slides effortlessly into your PlayStation 3 console
    * Transfers saved information onto the PlayStation 3 hard drive

Offline

 

#8  2008-01-14 14:59:32

Powerslave
Ruler of All
From: Alpha Quadrant
Registered: 2007-01-15
Posts: 12380
Website

Re: PS3 TECHNICAL INFORMATION - GENERAL HARDWARE INFO - LOOK HERE FIRST

Max Drive 160 HDD (USB)

The PS3 is more than just a games console. It's a multimedia marvel which you can use to watch videos, listen to your MP3s and view your digital pictures such as holiday snaps, all from the comfort of; wherever you choose to put your PlayStation 3. But having access to all these digital delights present a problem of their own. Where do you put it all? Your PlayStation 3's hard drive may seem huge at first, but if you use it to store digital media such as photos, music and video, it soon fills up. Never fear - MAX Drive 160 for PS3 is here…

With MAX Drive 160 for PS3, you can expand your storage space by an incredible 160GB. Just plug it into your PS3, and you're ready to go. It's also the ideal file transfer solution too. Plug it into your PC, and you can drag and drop your movies, music and pictures onto your MAX Drive. You can then take it to your console and plug it in once more, and you have easy access to everything you copied. You don't even need a network!

But it's not just for media. With MAX Drive, you can store gamesaves and matierial downloaded from the PlayStation store, freeing up room on your PS3's hard drive, and moving it back when needed. With MAX Drive 160 is the ultimate multimedia companion for the PS3. Buy one, and you'll wonder how you ever did without it.
Free MAX Media Manager Pro!

MAX Drive 160 now comes with a FREE copy of MAX Media Manager Pro, the perfect PlayStation 3 media management solution which sells separately for Ł14.99. You can transfer MP3s to your supplied memory card, and even rip CDs. Video footage can be converted and condensed, and you can subscribe to Podcasts, manage your picture collection and even swap game saves with people from all over the world!

Features

    * Store your photos, movies and music.
    * External 160GB HDD.
    * Plug and play convenience.
    * Includes FREE copy of MAX Media Manager Pro for PS3.

Offline

 

#9  2008-01-17 16:02:14

Powerslave
Ruler of All
From: Alpha Quadrant
Registered: 2007-01-15
Posts: 12380
Website

Re: PS3 TECHNICAL INFORMATION - GENERAL HARDWARE INFO - LOOK HERE FIRST

SUPPORTED VIDEO CODECS AS OF 1/17/08 - By: VuZuW

[bMPG/MPEG[/b]
-MPEG-1 (MPEG Audio Layer 2) (.MPG)
-MPEG-2 PS (MPEG2 Audio Layer 2, AAC LC, AC3(Dolby Digital), LPCM) (.MPG)
-MPEG-2 TS (MPEG2 Audio Layer 2) (.MPG)
-MPEG-4 Part3 (MPEG-4 AAC Low Complexity (unprotected)) (.MP4)
-MPEG-4 Part2 (MPEG-4 SP; MPEG-4 ASP) (.MP4)
-MPEG-4 DivX (in AVI) (.AVI) (V2.10+)
-MPEG-4 H.264 (.MP4 / .M4V)
-MPEG-4 AVC (.MP4)

AVI
DivX (.AVI / MPG) (V2.10+)
XviD (.AVI / .MPG)
AVI (.AVI)
XviD 1.1.2 Final

Motion JPEG
  -Motion JPEG (Linear PCM)
  -Motion JPEG (μ-Law)

VC-1 (.WMV)
AVCHD (.m2ts / .mts )

Offline

 

#10  2008-01-25 09:23:37

Powerslave
Ruler of All
From: Alpha Quadrant
Registered: 2007-01-15
Posts: 12380
Website

Re: PS3 TECHNICAL INFORMATION - GENERAL HARDWARE INFO - LOOK HERE FIRST

PS3 HARD DRIVE MAPPING

Below is a file list from the hard disk.  Some directories are still inaccessible, but there is a small list none the less.  This is from a development (debug) kit.

The BCUS98107 entry is that of Resistance: Fall of Man.  You will see its files are cache files, copied to the HDD.
---------------------------------------------------------------------------------------

./dev_hdd0:
.
..
data
drm
dump.txt
game
home
mms
vsh
widget

./data:
.
..
bootflag.dat

./drm:
.
..

./game:
.
..
ABCD67890
BCUS98107
BLUS30014
NPSX00002
SXXX00001

./game/ABCD67890:
.
..
PARAM.SFO
USRDIR

./game/ABCD67890/USRDIR:
.
..
ENTRY-DATA

./game/BCUS98107:
.
..
ICON0_00.PNG
ICON0_09.PNG
ICON0.PNG
PARAM.SFO
PIC1.PNG
USRDIR

./game/BCUS98107/USRDIR:
.
..
cache
data
quick.sav

./game/BCUS98107/USRDIR/cache:
.
..
credits_0.bnk
credits_0.bnk.done
credits_0.bnkh
credits_0.bnkh.done
credits.d.pkg
credits.d.pkg.done
credits.e.pkg
credits.e.pkg.done
credits.f.pkg
credits.f.pkg.done
credits.g.pkg
credits.g.pkg.done
credits.ig
credits.ig.done
credits.i.pkg
credits.i.pkg.done
credits.j.pkg
credits.j.pkg.done
credits.k.pkg
credits.k.pkg.done
credits.p.pkg
credits.p.pkg.done
credits.s.pkg
credits.s.pkg.done
credits.u.pkg
credits.u.pkg.done
global_config.dat
global_config.dat.done
global_config.d.dat
global_config.d.dat.done
global_config.e.dat
global_config.e.dat.done
global_config.f.dat
global_config.f.dat.done
global_config.g.dat
global_config.g.dat.done
global_config.i.dat
global_config.i.dat.done
global_config.j.dat
global_config.j.dat.done
global_config.k.dat
global_config.k.dat.done
global_config.p.dat
global_config.p.dat.done
global_config.s.dat
global_config.s.dat.done
global_config.u.dat
global_config.u.dat.done
global_core_text.d.dat
global_core_text.d.dat.done
global_core_text.e.dat
global_core_text.e.dat.done
global_core_text.f.dat
global_core_text.f.dat.done
global_core_text.g.dat
global_core_text.g.dat.done
global_core_text.i.dat
global_core_text.i.dat.done
global_core_text.j.dat
global_core_text.j.dat.done
global_core_text.k.dat
global_core_text.k.dat.done
global_core_text.p.dat
global_core_text.p.dat.done
global_core_text.s.dat
global_core_text.s.dat.done
global_core_text.u.dat
global_core_text.u.dat.done
global_font_data.dat
global_font_data.dat.done
global_font_data.k.dat
global_font_data.k.dat.done
global_font_data.lobby.dat
global_font_data.lobby.dat.done
global_font_texture.k.tp
global_font_texture.k.tp.done
global_font_texture.k.tph
global_font_texture.k.tph.done
global_font_texture.lobby.tp
global_font_texture.lobby.tp.done
global_font_texture.lobby.tph
global_font_texture.lobby.tph.done
global_font_texture.tp
global_font_texture.tp.done
global_font_texture.tph
global_font_texture.tph.done
global_fx_texture.tp
global_fx_texture.tp.done
global_fx_texture.tph
global_fx_texture.tph.done
global_resident_dialogue.e.dat
global_resident_dialogue.e.dat.done
global_resident_dialogue.f.dat
global_resident_dialogue.f.dat.done
global_resident_dialogue.g.dat
global_resident_dialogue.g.dat.done
global_resident_dialogue.i.dat
global_resident_dialogue.i.dat.done
global_resident_dialogue.s.dat
global_resident_dialogue.s.dat.done
intel_0.bnk
intel_0.bnk.done
intel_0.bnkh
intel_0.bnkh.done
intel_100.bnk
intel_100.bnk.done
intel_100.bnkh
intel_100.bnkh.done
intel_101.bnk
intel_101.bnk.done
intel_101.bnkh
intel_101.bnkh.done
intel_102.bnk
intel_102.bnk.done
intel_102.bnkh
intel_102.bnkh.done
intel_103.bnk
intel_103.bnk.done
intel_103.bnkh
intel_103.bnkh.done
intel_104.bnk
intel_104.bnk.done
intel_104.bnkh
intel_104.bnkh.done
intel_105.bnk
intel_105.bnk.done
intel_105.bnkh
intel_105.bnkh.done
intel_106.bnk
intel_106.bnk.done
intel_106.bnkh
intel_106.bnkh.done
intel_107.bnk
intel_107.bnk.done
intel_107.bnkh
intel_107.bnkh.done
intel_108.bnk
intel_108.bnk.done
intel_108.bnkh
intel_108.bnkh.done
intel_109.bnk
intel_109.bnk.done
intel_109.bnkh
intel_109.bnkh.done
intel_10.bnk
intel_10.bnk.done
intel_10.bnkh
intel_10.bnkh.done
intel_110.bnk
intel_110.bnk.done
intel_110.bnkh
intel_110.bnkh.done
intel_11.bnk
intel_11.bnk.done
intel_11.bnkh
intel_11.bnkh.done
intel_12.bnk
intel_12.bnk.done
intel_12.bnkh
intel_12.bnkh.done
intel_13.bnk
intel_13.bnk.done
intel_13.bnkh
intel_13.bnkh.done
intel_14.bnk
intel_14.bnk.done
intel_14.bnkh
intel_14.bnkh.done
intel_15.bnk
intel_15.bnk.done
intel_15.bnkh
intel_15.bnkh.done
intel_16.bnk
intel_16.bnk.done
intel_16.bnkh
intel_16.bnkh.done
intel_17.bnk
intel_17.bnk.done
intel_17.bnkh
intel_17.bnkh.done
intel_18.bnk
intel_18.bnk.done
intel_18.bnkh
intel_18.bnkh.done
intel_19.bnk
intel_19.bnk.done
intel_19.bnkh
intel_19.bnkh.done
intel_1.bnk
intel_1.bnk.done
intel_1.bnkh
intel_1.bnkh.done
intel_20.bnk
intel_20.bnk.done
intel_20.bnkh
intel_20.bnkh.done
intel_21.bnk
intel_21.bnk.done
intel_21.bnkh
intel_21.bnkh.done
intel_22.bnk
intel_22.bnk.done
intel_22.bnkh
intel_22.bnkh.done
intel_23.bnk
intel_23.bnk.done
intel_23.bnkh
intel_23.bnkh.done
intel_24.bnk
intel_24.bnk.done
intel_24.bnkh
intel_24.bnkh.done
intel_25.bnk
intel_25.bnk.done
intel_25.bnkh
intel_25.bnkh.done
intel_26.bnk
intel_26.bnk.done
intel_26.bnkh
intel_26.bnkh.done
intel_27.bnk
intel_27.bnk.done
intel_27.bnkh
intel_27.bnkh.done
intel_28.bnk
intel_28.bnk.done
intel_28.bnkh
intel_28.bnkh.done
intel_29.bnk
intel_29.bnk.done
intel_29.bnkh
intel_29.bnkh.done
intel_2.bnk
intel_2.bnk.done
intel_2.bnkh
intel_2.bnkh.done
intel_30.bnk
intel_30.bnk.done
intel_30.bnkh
intel_30.bnkh.done
intel_31.bnk
intel_31.bnk.done
intel_31.bnkh
intel_31.bnkh.done
intel_32.bnk
intel_32.bnk.done
intel_32.bnkh
intel_32.bnkh.done
intel_33.bnk
intel_33.bnk.done
intel_33.bnkh
intel_33.bnkh.done
intel_34.bnk
intel_34.bnk.done
intel_34.bnkh
intel_34.bnkh.done
intel_35.bnk
intel_35.bnk.done
intel_35.bnkh
intel_35.bnkh.done
intel_36.bnk
intel_36.bnk.done
intel_36.bnkh
intel_36.bnkh.done
intel_37.bnk
intel_37.bnk.done
intel_37.bnkh
intel_37.bnkh.done
intel_38.bnk
intel_38.bnk.done
intel_38.bnkh
intel_38.bnkh.done
intel_39.bnk
intel_39.bnk.done
intel_39.bnkh
intel_39.bnkh.done
intel_3.bnk
intel_3.bnk.done
intel_3.bnkh
intel_3.bnkh.done
intel_40.bnk
intel_40.bnk.done
intel_40.bnkh
intel_40.bnkh.done
intel_41.bnk
intel_41.bnk.done
intel_41.bnkh
intel_41.bnkh.done
intel_42.bnk
intel_42.bnk.done
intel_42.bnkh
intel_42.bnkh.done
intel_43.bnk
intel_43.bnk.done
intel_43.bnkh
intel_43.bnkh.done
intel_44.bnk
intel_44.bnk.done
intel_44.bnkh
intel_44.bnkh.done
intel_45.bnk
intel_45.bnk.done
intel_45.bnkh
intel_45.bnkh.done
intel_46.bnk
intel_46.bnk.done
intel_46.bnkh
intel_46.bnkh.done
intel_47.bnk
intel_47.bnk.done
intel_47.bnkh
intel_47.bnkh.done
intel_48.bnk
intel_48.bnk.done
intel_48.bnkh
intel_48.bnkh.done
intel_49.bnk
intel_49.bnk.done
intel_49.bnkh
intel_49.bnkh.done
intel_4.bnk
intel_4.bnk.done
intel_4.bnkh
intel_4.bnkh.done
intel_50.bnk
intel_50.bnk.done
intel_50.bnkh
intel_50.bnkh.done
intel_51.bnk
intel_51.bnk.done
intel_51.bnkh
intel_51.bnkh.done
intel_52.bnk
intel_52.bnk.done
intel_52.bnkh
intel_52.bnkh.done
intel_53.bnk
intel_53.bnk.done
intel_53.bnkh
intel_53.bnkh.done
intel_54.bnk
intel_54.bnk.done
intel_54.bnkh
intel_54.bnkh.done
intel_55.bnk
intel_55.bnk.done
intel_55.bnkh
intel_55.bnkh.done
intel_56.bnk
intel_56.bnk.done
intel_56.bnkh
intel_56.bnkh.done
intel_57.bnk
intel_57.bnk.done
intel_57.bnkh
intel_57.bnkh.done
intel_58.bnk
intel_58.bnk.done
intel_58.bnkh
intel_58.bnkh.done
intel_59.bnk
intel_59.bnk.done
intel_59.bnkh
intel_59.bnkh.done
intel_5.bnk
intel_5.bnk.done
intel_5.bnkh
intel_5.bnkh.done
intel_60.bnk
intel_60.bnk.done
intel_60.bnkh
intel_60.bnkh.done
intel_61.bnk
intel_61.bnk.done
intel_61.bnkh
intel_61.bnkh.done
intel_62.bnk
intel_62.bnk.done
intel_62.bnkh
intel_62.bnkh.done
intel_63.bnk
intel_63.bnk.done
intel_63.bnkh
intel_63.bnkh.done
intel_64.bnk
intel_64.bnk.done
intel_64.bnkh
intel_64.bnkh.done
intel_65.bnk
intel_65.bnk.done
intel_65.bnkh
intel_65.bnkh.done
intel_66.bnk
intel_66.bnk.done
intel_66.bnkh
intel_66.bnkh.done
intel_67.bnk
intel_67.bnk.done
intel_67.bnkh
intel_67.bnkh.done
intel_68.bnk
intel_68.bnk.done
intel_68.bnkh
intel_68.bnkh.done
intel_69.bnk
intel_69.bnk.done
intel_69.bnkh
intel_69.bnkh.done
intel_6.bnk
intel_6.bnk.done
intel_6.bnkh
intel_6.bnkh.done
intel_70.bnk
intel_70.bnk.done
intel_70.bnkh
intel_70.bnkh.done
intel_71.bnk
intel_71.bnk.done
intel_71.bnkh
intel_71.bnkh.done
intel_72.bnk
intel_72.bnk.done
intel_72.bnkh
intel_72.bnkh.done
intel_73.bnk
intel_73.bnk.done
intel_73.bnkh
intel_73.bnkh.done
intel_74.bnk
intel_74.bnk.done
intel_74.bnkh
intel_74.bnkh.done
intel_75.bnk
intel_75.bnk.done
intel_75.bnkh
intel_75.bnkh.done
intel_76.bnk
intel_76.bnk.done
intel_76.bnkh
intel_76.bnkh.done
intel_77.bnk
intel_77.bnk.done
intel_77.bnkh
intel_77.bnkh.done
intel_78.bnk
intel_78.bnk.done
intel_78.bnkh
intel_78.bnkh.done
intel_79.bnk
intel_79.bnk.done
intel_79.bnkh
intel_79.bnkh.done
intel_7.bnk
intel_7.bnk.done
intel_7.bnkh
intel_7.bnkh.done
intel_80.bnk
intel_80.bnk.done
intel_80.bnkh
intel_80.bnkh.done
intel_81.bnk
intel_81.bnk.done
intel_81.bnkh
intel_81.bnkh.done
intel_82.bnk
intel_82.bnk.done
intel_82.bnkh
intel_82.bnkh.done
intel_83.bnk
intel_83.bnk.done
intel_83.bnkh
intel_83.bnkh.done
intel_84.bnk
intel_84.bnk.done
intel_84.bnkh
intel_84.bnkh.done
intel_85.bnk
intel_85.bnk.done
intel_85.bnkh
intel_85.bnkh.done
intel_86.bnk
intel_86.bnk.done
intel_86.bnkh
intel_86.bnkh.done
intel_87.bnk
intel_87.bnk.done
intel_87.bnkh
intel_87.bnkh.done
intel_88.bnk
intel_88.bnk.done
intel_88.bnkh
intel_88.bnkh.done
intel_89.bnk
intel_89.bnk.done
intel_89.bnkh
intel_89.bnkh.done
intel_8.bnk
intel_8.bnk.done
intel_8.bnkh
intel_8.bnkh.done
intel_90.bnk
intel_90.bnk.done
intel_90.bnkh
intel_90.bnkh.done
intel_91.bnk
intel_91.bnk.done
intel_91.bnkh
intel_91.bnkh.done
intel_92.bnk
intel_92.bnk.done
intel_92.bnkh
intel_92.bnkh.done
intel_93.bnk
intel_93.bnk.done
intel_93.bnkh
intel_93.bnkh.done
intel_94.bnk
intel_94.bnk.done
intel_94.bnkh
intel_94.bnkh.done
intel_95.bnk
intel_95.bnk.done
intel_95.bnkh
intel_95.bnkh.done
intel_96.bnk
intel_96.bnk.done
intel_96.bnkh
intel_96.bnkh.done
intel_97.bnk
intel_97.bnk.done
intel_97.bnkh
intel_97.bnkh.done
intel_98.bnk
intel_98.bnk.done
intel_98.bnkh
intel_98.bnkh.done
intel_99.bnk
intel_99.bnk.done
intel_99.bnkh
intel_99.bnkh.done
intel_9.bnk
intel_9.bnk.done
intel_9.bnkh
intel_9.bnkh.done
intel.d.pkg
intel.d.pkg.done
intel.e.pkg
intel.e.pkg.done
intel.f.pkg
intel.f.pkg.done
intel.g.pkg
intel.g.pkg.done
intel.ig
intel.ig.done
intel.i.pkg
intel.i.pkg.done
intel.j.pkg
intel.j.pkg.done
intel.k.pkg
intel.k.pkg.done
intel.p.pkg
intel.p.pkg.done
intel.s.pkg
intel.s.pkg.done
intel.u.pkg
intel.u.pkg.done
lobby_0.bnk
lobby_0.bnk.done
lobby_0.bnkh
lobby_0.bnkh.done
lobby_10.bnk
lobby_10.bnk.done
lobby_10.bnkh
lobby_10.bnkh.done
lobby_11.bnk
lobby_11.bnk.done
lobby_11.bnkh
lobby_11.bnkh.done
lobby_12.bnk
lobby_12.bnk.done
lobby_12.bnkh
lobby_12.bnkh.done
lobby_13.bnk
lobby_13.bnk.done
lobby_13.bnkh
lobby_13.bnkh.done
lobby_14.bnk
lobby_14.bnk.done
lobby_14.bnkh
lobby_14.bnkh.done
lobby_15.bnk
lobby_15.bnk.done
lobby_15.bnkh
lobby_15.bnkh.done
lobby_16.bnk
lobby_16.bnk.done
lobby_16.bnkh
lobby_16.bnkh.done
lobby_1.bnk
lobby_1.bnk.done
lobby_1.bnkh
lobby_1.bnkh.done
lobby_2.bnk
lobby_2.bnk.done
lobby_2.bnkh
lobby_2.bnkh.done
lobby_3.bnk
lobby_3.bnk.done
lobby_3.bnkh
lobby_3.bnkh.done
lobby_4.bnk
lobby_4.bnk.done
lobby_4.bnkh
lobby_4.bnkh.done
lobby_5.bnk
lobby_5.bnk.done
lobby_5.bnkh
lobby_5.bnkh.done
lobby_6.bnk
lobby_6.bnk.done
lobby_6.bnkh
lobby_6.bnkh.done
lobby_7.bnk
lobby_7.bnk.done
lobby_7.bnkh
lobby_7.bnkh.done
lobby_8.bnk
lobby_8.bnk.done
lobby_8.bnkh
lobby_8.bnkh.done
lobby_9.bnk
lobby_9.bnk.done
lobby_9.bnkh
lobby_9.bnkh.done
lobby.c.jpc
lobby.d.pkg
lobby.d.pkg.done
lobby.e.pkg
lobby.e.pkg.done
lobby.f.pkg
lobby.f.pkg.done
lobby.g.pkg
lobby.g.pkg.done
lobby.ig
lobby.ig.done
lobby.i.pkg
lobby.i.pkg.done
lobby.j.pkg
lobby.j.pkg.done
lobby.k.pkg
lobby.k.pkg.done
lobby.p.pkg
lobby.p.pkg.done
lobby.s.pkg
lobby.s.pkg.done
lobby.u.pkg
lobby.u.pkg.done
pause_0.bnk
pause_0.bnk.done
pause_0.bnkh
pause_0.bnkh.done
pause_10.bnk
pause_10.bnk.done
pause_10.bnkh
pause_10.bnkh.done
pause_11.bnk
pause_11.bnk.done
pause_11.bnkh
pause_11.bnkh.done
pause_12.bnk
pause_12.bnk.done
pause_12.bnkh
pause_12.bnkh.done
pause_13.bnk
pause_13.bnk.done
pause_13.bnkh
pause_13.bnkh.done
pause_14.bnk
pause_14.bnk.done
pause_14.bnkh
pause_14.bnkh.done
pause_15.bnk
pause_15.bnk.done
pause_15.bnkh
pause_15.bnkh.done
pause_16.bnk
pause_16.bnk.done
pause_16.bnkh
pause_16.bnkh.done
pause_17.bnk
pause_17.bnk.done
pause_17.bnkh
pause_17.bnkh.done
pause_18.bnk
pause_18.bnk.done
pause_18.bnkh
pause_18.bnkh.done
pause_19.bnk
pause_19.bnk.done
pause_19.bnkh
pause_19.bnkh.done
pause_1.bnk
pause_1.bnk.done
pause_1.bnkh
pause_1.bnkh.done
pause_20.bnk
pause_20.bnk.done
pause_20.bnkh
pause_20.bnkh.done
pause_21.bnk
pause_21.bnk.done
pause_21.bnkh
pause_21.bnkh.done
pause_22.bnk
pause_22.bnk.done
pause_22.bnkh
pause_22.bnkh.done
pause_23.bnk
pause_23.bnk.done
pause_23.bnkh
pause_23.bnkh.done
pause_24.bnk
pause_24.bnk.done
pause_24.bnkh
pause_24.bnkh.done
pause_25.bnk
pause_25.bnk.done
pause_25.bnkh
pause_25.bnkh.done
pause_26.bnk
pause_26.bnk.done
pause_26.bnkh
pause_26.bnkh.done
pause_27.bnk
pause_27.bnk.done
pause_27.bnkh
pause_27.bnkh.done
pause_28.bnk
pause_28.bnk.done
pause_28.bnkh
pause_28.bnkh.done
pause_29.bnk
pause_29.bnk.done
pause_29.bnkh
pause_29.bnkh.done
pause_2.bnk
pause_2.bnk.done
pause_2.bnkh
pause_2.bnkh.done
pause_30.bnk
pause_30.bnk.done
pause_30.bnkh
pause_30.bnkh.done
pause_31.bnk
pause_31.bnk.done
pause_31.bnkh
pause_31.bnkh.done
pause_32.bnk
pause_32.bnk.done
pause_32.bnkh
pause_32.bnkh.done
pause_33.bnk
pause_33.bnk.done
pause_33.bnkh
pause_33.bnkh.done
pause_34.bnk
pause_34.bnk.done
pause_34.bnkh
pause_34.bnkh.done
pause_35.bnk
pause_35.bnk.done
pause_35.bnkh
pause_35.bnkh.done
pause_36.bnk
pause_36.bnk.done
pause_36.bnkh
pause_36.bnkh.done
pause_37.bnk
pause_37.bnk.done
pause_37.bnkh
pause_37.bnkh.done
pause_38.bnk
pause_38.bnk.done
pause_38.bnkh
pause_38.bnkh.done
pause_39.bnk
pause_39.bnk.done
pause_39.bnkh
pause_39.bnkh.done
pause_3.bnk
pause_3.bnk.done
pause_3.bnkh
pause_3.bnkh.done
pause_40.bnk
pause_40.bnk.done
pause_40.bnkh
pause_40.bnkh.done
pause_41.bnk
pause_41.bnk.done
pause_41.bnkh
pause_41.bnkh.done
pause_42.bnk
pause_42.bnk.done
pause_42.bnkh
pause_42.bnkh.done
pause_43.bnk
pause_43.bnk.done
pause_43.bnkh
pause_43.bnkh.done
pause_44.bnk
pause_44.bnk.done
pause_44.bnkh
pause_44.bnkh.done
pause_45.bnk
pause_45.bnk.done
pause_45.bnkh
pause_45.bnkh.done
pause_46.bnk
pause_46.bnk.done
pause_46.bnkh
pause_46.bnkh.done
pause_47.bnk
pause_47.bnk.done
pause_47.bnkh
pause_47.bnkh.done
pause_48.bnk
pause_48.bnk.done
pause_48.bnkh
pause_48.bnkh.done
pause_49.bnk
pause_49.bnk.done
pause_49.bnkh
pause_49.bnkh.done
pause_4.bnk
pause_4.bnk.done
pause_4.bnkh
pause_4.bnkh.done
pause_50.bnk
pause_50.bnk.done
pause_50.bnkh
pause_50.bnkh.done
pause_51.bnk
pause_51.bnk.done
pause_51.bnkh
pause_51.bnkh.done
pause_52.bnk
pause_52.bnk.done
pause_52.bnkh
pause_52.bnkh.done
pause_53.bnk
pause_53.bnk.done
pause_53.bnkh
pause_53.bnkh.done
pause_54.bnk
pause_54.bnk.done
pause_54.bnkh
pause_54.bnkh.done
pause_55.bnk
pause_55.bnk.done
pause_55.bnkh
pause_55.bnkh.done
pause_56.bnk
pause_56.bnk.done
pause_56.bnkh
pause_56.bnkh.done
pause_57.bnk
pause_57.bnk.done
pause_57.bnkh
pause_57.bnkh.done
pause_58.bnk
pause_58.bnk.done
pause_58.bnkh
pause_58.bnkh.done
pause_59.bnk
pause_59.bnk.done
pause_59.bnkh
pause_59.bnkh.done
pause_5.bnk
pause_5.bnk.done
pause_5.bnkh
pause_5.bnkh.done
pause_60.bnk
pause_60.bnk.done
pause_60.bnkh
pause_60.bnkh.done
pause_61.bnk
pause_61.bnk.done
pause_61.bnkh
pause_61.bnkh.done
pause_62.bnk
pause_62.bnk.done
pause_62.bnkh
pause_62.bnkh.done
pause_63.bnk
pause_63.bnk.done
pause_63.bnkh
pause_63.bnkh.done
pause_64.bnk
pause_64.bnk.done
pause_64.bnkh
pause_64.bnkh.done
pause_65.bnk
pause_65.bnk.done
pause_65.bnkh
pause_65.bnkh.done
pause_66.bnk
pause_66.bnk.done
pause_66.bnkh
pause_66.bnkh.done
pause_67.bnk
pause_67.bnk.done
pause_67.bnkh
pause_67.bnkh.done
pause_68.bnk
pause_68.bnk.done
pause_68.bnkh
pause_68.bnkh.done
pause_69.bnk
pause_69.bnk.done
pause_69.bnkh
pause_69.bnkh.done
pause_6.bnk
pause_6.bnk.done
pause_6.bnkh
pause_6.bnkh.done
pause_70.bnk
pause_70.bnk.done
pause_70.bnkh
pause_70.bnkh.done
pause_71.bnk
pause_71.bnk.done
pause_71.bnkh
pause_71.bnkh.done
pause_72.bnk
pause_72.bnk.done
pause_72.bnkh
pause_72.bnkh.done
pause_73.bnk
pause_73.bnk.done
pause_73.bnkh
pause_73.bnkh.done
pause_74.bnk
pause_74.bnk.done
pause_74.bnkh
pause_74.bnkh.done
pause_75.bnk
pause_75.bnk.done
pause_75.bnkh
pause_75.bnkh.done
pause_76.bnk
pause_76.bnk.done
pause_76.bnkh
pause_76.bnkh.done
pause_77.bnk
pause_77.bnk.done
pause_77.bnkh
pause_77.bnkh.done
pause_78.bnk
pause_78.bnk.done
pause_78.bnkh
pause_78.bnkh.done
pause_79.bnk
pause_79.bnk.done
pause_79.bnkh
pause_79.bnkh.done
pause_7.bnk
pause_7.bnk.done
pause_7.bnkh
pause_7.bnkh.done
pause_80.bnk
pause_80.bnk.done
pause_80.bnkh
pause_80.bnkh.done
pause_81.bnk
pause_81.bnk.done
pause_81.bnkh
pause_81.bnkh.done
pause_82.bnk
pause_82.bnk.done
pause_82.bnkh
pause_82.bnkh.done
pause_83.bnk
pause_83.bnk.done
pause_83.bnkh
pause_83.bnkh.done
pause_84.bnk
pause_84.bnk.done
pause_84.bnkh
pause_84.bnkh.done
pause_85.bnk
pause_85.bnk.done
pause_85.bnkh
pause_85.bnkh.done
pause_8.bnk
pause_8.bnk.done
pause_8.bnkh
pause_8.bnkh.done
pause_9.bnk
pause_9.bnk.done
pause_9.bnkh
pause_9.bnkh.done
pause.d.pkg
pause.d.pkg.done
pause.e.pkg
pause.e.pkg.done
pause.f.pkg
pause.f.pkg.done
pause_fxconduit.dat
pause_fxconduit.dat.done
pause.g.pkg
pause.g.pkg.done
pause.ig
pause.ig.done
pause.i.pkg
pause.i.pkg.done
pause.j.pkg
pause.j.pkg.done
pause.k.pkg
pause.k.pkg.done
pause.p.pkg
pause.p.pkg.done
pause_sound.dat
pause_sound.dat.done
pause.s.pkg
pause.s.pkg.done
pause.u.pkg
pause.u.pkg.done

./game/BCUS98107/USRDIR/data:
.
..

./game/BLUS30014:
.
..

./game/NPSX00002:
.
..
ICON0.PNG
PARAM.SFO
PS3LOGO.DAT
USRDIR

./game/NPSX00002/USRDIR:
.
..
EBOOT.BIN
sample.edat
sample.png

./game/SXXX00001:
.
..
ICON0.PNG
PARAM.SFO
PS3LOGO.DAT
USRDIR

./game/SXXX00001/USRDIR:
.
..
EBOOT.BIN

./home:
.
..

./mms:
.
..

./vsh:
.
..

./widget:
.
..

Offline

 

#11  2008-02-15 08:31:16

Powerslave
Ruler of All
From: Alpha Quadrant
Registered: 2007-01-15
Posts: 12380
Website

Re: PS3 TECHNICAL INFORMATION - GENERAL HARDWARE INFO - LOOK HERE FIRST

PS3 KNOWN ERROR CODES W/DESCRIPTIONS

0710102 - DNS Error; No DSN server available.

8001050B - Will not play demo hard drive games, when blue-ray disc is inserted - Cause unknown

80010510 - Will not play hard drive games - Cause unknown

8002b241 - DVI has no audio.

80028EA5 - Unknown

80029023 - Exchanging Key Information exchange has timed out

80029024 - The attempt to obtain an IP address has timed out

80029564 - Downloaded Game will not install - Cause unknown

8002F997 - Cannot update XMB firmware

8003051E - Game will not Save

80031150 - System Settings Fail to Save - Possible Blue Screen "Setting information is corrupted.Press the x button to repair and restore default"

80130203 - PS3 connects to internet but not to network - Typically means that the required ports are not open to connect to store but PS3 can connect to internet.

80710092 - "An error has occured. you've been signed out from the ps network"

80710102 - PS3 Cannot connect to the router with current IP information

80710541 - The connection to the server timed out.

80710B23 - PS3 Network is Down or PS3 Network is too busy to respond

80710D23 - Turn the PS3 off for a bit (30 minutes give or take) with the power toggle (not standby mode).

80029024 -"Cannot Obtain an IP address".

80028EA5 Unknown - User cannot connect to PS3 network.

8001050B - "Will not play demo hard drive games, (when blue-ray disc is inserted) - cause unknown".

8002F997 - Trying to Update the Firmware, copying to a file and installing from a USB drive falied".

80710016 - Playstation Network is down.

8013013E - WEP Key error, change WEP key to all numbers (on router homepage) and try agian, or which to WPA.

8013030F - Check Router Page, SSID Broadcasting possibly off.

8002F994 - To many people downloading the update just sit back until the morning around 5am - 11am and you should be able to get it.

80410A0B - Internal PSP error, hardware fault. Send back to be replaced/fixed.

80028F10 - Go to Display Settings then HDMI (or whatever your connection is) and choose Automactic, not Custom. I always had it on Custom before.

8002A705 - Unable to connect to server/host. Check router port configuration.

80030920 - An error occurred during the copy operation. The file may be corrupt or there isnt enough memory. Try copying data from original source.

Offline

 

#12  2008-03-26 15:48:15

Powerslave
Ruler of All
From: Alpha Quadrant
Registered: 2007-01-15
Posts: 12380
Website

Re: PS3 TECHNICAL INFORMATION - GENERAL HARDWARE INFO - LOOK HERE FIRST

PS3 MAINBOARD HARDWARE - Originally by: 0m1kr0n - Updated by Powerslave

Items for the initial 20/60GB USA and JAP models are indicated as (USA/Jap Hardware Emu). Those parts are not in the EU/PAL versions, or the 80GB & 40GB models.  They are either removed, and/or replaced with another chip, and relocated.

New Slim Model Update - 8/27/06 - PS3 SLIM Part# List; Changes & Description from PS3 FAT:

Top of Motherboard:
- NEC / TOKIN 0E108 - High Speed Decoupling Device Proadlizer PF/A Series
- ? ISL6325
- CXD2992AGB Cell B.E. Processor @ 45nm.
- CDX2991EGB RSX GPU @ 65nm
- Clock generator ICS 9249AGLF, ICS 1493DG
- Dual Elpida 512Mbit RAM chips (there are four (2 on bottom) total on the board = 512MB).
- Marvell Ethernet controller ??E11?R-NNC2  (Could not read Part#)
- Panasonic HDMI controller NM8647091
- Sony AV multi-out controller CXM4027R
- ? Samsung K8Q2815UQB-PI4B (16Mb Flash?)
- ? SW2-301 0920KMOOT
- ? Sony CXD9963G8 (Big micro-controller?)

Bottom of Motherboard:
- Dual Elpida 512Mbit RAM chips
- NEC / TOKIN 0E108 - High Speed Decoupling Device Proadlizer PF/A Series

Below is a list of the parts on the FAT PS3, and are much more than the slim model!

Back of Mainboard:
- Samsung K9F1G08U0A is 1GB SLC NAND Flash
- NEC / TOKIN 0E128 is a Proadlizer - High Speed Decoupler

Top Side of Mainboard:
- Marvell 88E6108-LAR1 is an Ethernet Controller
- Silicon Image Sil9132CBU is HDMI Transmitter (output)
- Sony CXM4024R is only known as ASIC B outside Sony (USA/JAP Hardware Emu)

Sony Computer and Entertainment Inc., CXM4024R, ďż˝ & (M), 2005SCEI, 628D30V

- Sony CXD9280GP - ?  Next to ASIC B Chip
- Marvell 88SA8040-TBC1 is a SATA controller
- Sony CXD2973GB (Above CELL) "0611HAL" Hardware Abstraction Layer (USA/JAP Hardware Emu)
- Sony CXD2979GB (Above CELL) "0629HAL" Hardware Abstraction Layer (Software Emu Boards)
- Sony CXD2973GB (Left of RSX) Microcontroller - Part of Southbridge  (Software Emu Boards)
- Sony CXD4302GB is I/O Bridge Controller
- Samsung K4Y50164UC-JCB3 is 256MB of XDRTM DRAM

Specs on ram say XDRTM DRAM 512Mbit XDR TM DRAM(C-die) - You need eight chips for 512MB total, and PS3 only has 512 total, 256/256 split.  The 256MB video ram is built into the RSX chip.

- Sony CXD2964GB Cell BBE/Core Processor 65nm.
- NEC/TOKIN 0E128 is a Proadlizer - High Speed Decoupler
- Sony CXD2971GB is the RSX GPU (w/256MB GDDR3 VRAM)
- Samsung K4J52324QC-SC14 256MB GDDR RAM (on GPU)

Specs on ram say 512Mbit GDDR VRAM, same notation as above with XDR Ram.  It is false, there is only 256MB for CPU and 256MB for GPU.

- Sony CXR713120 - PS1 Backward Compatibility Related (USA/JAP Hardware Emu) - known as ASIC A. Here's a quote from an Asian parts site:

Sony Computer and Entertainment Inc., CXR713120, ďż˝ & (M) 2006SCEI,-201GB, 640A69W

- Sony CXD2953AGB is the Emotion Engine & Graphics Synthesizer Chip (USA/JAP Hardware Emu)
- Samsung K9F1G08U0A is 1GB SLC NAND Flash
- Toshiba (MFG Not printed on chip) CXD9208GP PS2 Legacy ASIC (NTSC/JAP Hardware Emu)
- ?MFG? 32 MB RDRAM "Rambus" (USA/JAP Hardware Emu)
- Genesys Logic GL852 - USB2.0 HUB CONTROLLER w/8BIT RISC Processor

Blu-Ray Board:
- Sony CXD5064R is an audio Decoder
- Spansion S99-50111-001 is 16MB Flash memory
- Sony CXA2720R is a Blu-Ray interface controller
- Sony CXD5063GG-1 ASIC / CPU - Video Decryption Chip
- Samsung K4S641632K-UC75 64MB SDRAM
- S!PWM is a timer chip - Pulse Width Modulator (controls laser and spindle) Has EEPROM and RAM

Wifi Board
- SCEI&SCR "D3261GG" (Bluetooth transceiver?)
- Spansion S99AL008D002 NOR FLASH 8MB 3.3V
- Marvell 88W8010-NNB1 Optimized RF-baseband transceiver, integrates at near 20 dBm
- ISSI IS42S32400B 128MB SRAM
- Marvell 88W8580-BAN1 802.11g 56Mbps WLAN

Controller Board Front
- SCEI&SCR "D3261GG" (Bluetooth transceiver?)
- 325A (?)

Controller Board Back
- Toshiba T6UM2EFG-0103 (Gyroscope/Motion Sensor? Centered)

UNUSED PS3 MOTHERBOARD CHIPSET PORTS:
3x TSIF Digital Video In
Analog Video In
Analog Audio In
3x Video Out (HDMI,D4,A-DAC)
IEEE1394 Firewire
1x PATA (IDE)

KEY TO TERMS:
HAL = Hardware Abstraction Layer: Binary code that allows a portion of the operating system that lets programs deal with hardware directly. This allows programs needing more speed from the computer to bypass the standard OS calls to hardware.  The PS3 Hypervisor prevents this access needed for unlocking the full potential under Linux or with hacking the PS3.

ASIC = Application-Specific Integrated Circuit: An IC that is customized for a particular use, rather than intended for general-purpose use. For example, a chip designed solely to run on the PS3 is an ASIC.  In the case of the PS3, they are for the hardware PS2/1 emulation on the USA/JAP models with the EE+GS.

PROADLIZER = This device easily resolves two opposing needs: higher speeds and performance, and weight reduction and miniaturization.  This device replaces numerous capacitors used for decoupling circuits such as high-frequency resonant ceramic capacitors, large-capacity ceramic capacitors, and alminum (not aluminum) electrolytic capacitors. It was developed for CPU decoupling circuits, for PCs and servers, which have serious decoupling circuit problems.

NOR FLASH = http://en.wikipedia.org/wiki/Flash_memory#NOR_flash

NAND FLASH = http://en.wikipedia.org/wiki/Flash_memory#NAND_flash

SLC (FLASH) = Single-Level Cell: SLC NAND Flash�s control logic does a better job conserving energy than MLC (Multi-Layer Cell). This is primarily because the device only needs to manage the electrical charge for two states and one bit of stored data. As a result, SLC architectures offer a significantly greater cycle endurance as compared to MLC.

Offline

 

#13  2008-04-16 21:54:04

Powerslave
Ruler of All
From: Alpha Quadrant
Registered: 2007-01-15
Posts: 12380
Website

Re: PS3 TECHNICAL INFORMATION - GENERAL HARDWARE INFO - LOOK HERE FIRST

PS3 GAME DISC FILE STRUCTURE - Lost Planet Game Disc

Volume in drive N is LOSTPLANET
Volume Serial Number is F29E-03F1

Directory of N:

01/08/2008  06:45 AM             1,536 PS3_DISC.SFB
01/08/2008  06:45 AM    <DIR>          PS3_GAME
01/08/2008  06:45 AM    <DIR>          PS3_UPDATE
               1 File(s)          2,056 bytes

Directory of N:PS3_GAME

01/08/2008  06:45 AM    <DIR>          .
01/08/2008  06:45 AM    <DIR>          ..
10/10/2007  03:45 AM            79,184 ICON0.PNG
11/01/2007  02:20 AM         2,287,616 ICON1.PAM
01/08/2008  06:45 AM             1,040 PARAM.SFO
09/26/2007  08:43 AM           646,600 PIC0.PNG
10/10/2007  03:45 AM         2,012,808 PIC1.PNG
01/08/2008  06:45 AM             5,120 PS3LOGO.DAT
10/29/2007  10:19 AM           415,328 SND0.AT3
01/08/2008  06:45 AM    <DIR>          USRDIR
               7 File(s)      5,448,452 bytes

Directory of N:PS3_GAMEUSRDIR

01/08/2008  06:45 AM    <DIR>          .
01/08/2008  06:45 AM    <DIR>          ..
01/08/2008  12:41 PM        21,829,552 EBOOT.BIN
01/08/2008  06:45 AM    <DIR>          nativePS3
               1 File(s)     21,830,576 bytes

Directory of N:PS3_GAMEUSRDIRnativePS3

01/08/2008  06:45 AM    <DIR>          .
01/08/2008  06:45 AM    <DIR>          ..
01/08/2008  06:45 AM    <DIR>          ZZPack1
01/08/2008  06:45 AM    <DIR>          ZZPack2
01/08/2008  06:45 AM    <DIR>          effect
01/08/2008  06:45 AM    <DIR>          etc
01/08/2008  06:45 AM    <DIR>          message
01/08/2008  06:45 AM    <DIR>          movie
01/08/2008  06:45 AM    <DIR>          soundN
01/08/2008  06:45 AM    <DIR>          system
01/08/2008  06:45 AM    <DIR>          tool
               0 File(s)          9,792 bytes

Directory of N:PS3_GAMEUSRDIRnativePS3ZZPack1

01/08/2008  06:45 AM    <DIR>          .
01/08/2008  06:45 AM    <DIR>          ..
12/18/2007  07:06 PM        60,246,111 _online_core.arc
12/13/2007  09:34 PM        64,187,857 m00_s220.arc
12/13/2007  09:45 PM        40,472,111 m10_s100.arc
12/13/2007  09:51 PM        35,342,405 m10_s110.arc
12/13/2007  10:08 PM        78,402,103 m20_s100.arc
12/13/2007  10:15 PM        52,808,897 m20_s120.arc
12/13/2007  10:25 PM        52,707,952 m30_s130.arc
12/13/2007  10:37 PM        68,192,409 m40_s200.arc
12/13/2007  10:49 PM        49,961,985 m50_s110.arc
12/13/2007  10:52 PM        25,203,826 m50_s210.arc
12/13/2007  11:02 PM        87,205,775 m60_s220.arc
12/13/2007  11:17 PM        60,747,272 m70_s130.arc
12/13/2007  11:27 PM        62,436,892 m70_s140.arc
12/13/2007  11:41 PM        75,383,865 m70_s150.arc
12/13/2007  11:59 PM        80,297,190 m80_s400.arc
12/14/2007  12:08 AM        67,206,168 m80_s500.arc
12/14/2007  12:20 AM        78,562,916 m90_s410.arc
12/14/2007  12:26 AM        51,933,590 m90_s412boss.arc
12/14/2007  12:45 AM        79,168,282 ma0_s600.arc
12/14/2007  12:50 AM        49,364,269 ma0_s603boss.arc
12/14/2007  01:00 AM        79,477,663 ma0_s610.arc
12/14/2007  01:08 AM        51,021,314 mb0_s620.arc
12/14/2007  01:09 AM        28,037,806 s102.arc
12/14/2007  01:11 AM        51,379,554 s104.arc
12/14/2007  01:12 AM        43,309,020 s105.arc
12/14/2007  01:14 AM        46,442,976 s106.arc
12/14/2007  01:15 AM        22,714,494 s111.arc
12/14/2007  01:15 AM        18,964,651 s112.arc
12/14/2007  01:16 AM        31,092,151 s113.arc
12/14/2007  01:17 AM        32,301,279 s121.arc
12/14/2007  01:19 AM        45,178,456 s122.arc
12/14/2007  01:19 AM        31,074,093 s123.arc
12/14/2007  01:21 AM        60,894,923 s124.arc
12/14/2007  01:24 AM        67,649,998 s131.arc
12/14/2007  01:25 AM        45,740,037 s132.arc
12/14/2007  01:26 AM        42,235,661 s141.arc
12/14/2007  01:28 AM        46,034,105 s151.arc
12/14/2007  01:29 AM        35,217,978 s201.arc
12/14/2007  01:30 AM        49,058,363 s202.arc
12/14/2007  01:31 AM        32,933,826 s204.arc
12/14/2007  01:32 AM        30,659,243 s205.arc
12/14/2007  01:33 AM        21,757,793 s211.arc
12/14/2007  01:34 AM        44,720,021 s221.arc
12/14/2007  01:35 AM        39,321,431 s222.arc
12/14/2007  01:37 AM        64,339,242 s223.arc
12/14/2007  01:39 AM        81,933,525 s224.arc
12/14/2007  01:41 AM        56,273,272 s401.arc
12/14/2007  01:43 AM        59,001,511 s402.arc
12/14/2007  01:45 AM        59,253,260 s411.arc
12/14/2007  01:47 AM        52,622,397 s412.arc
12/14/2007  01:49 AM        49,706,278 s413.arc
12/14/2007  01:50 AM        32,968,745 s501.arc
12/14/2007  01:51 AM        30,353,570 s502.arc
12/14/2007  01:52 AM        38,393,311 s601.arc
12/14/2007  01:53 AM        42,367,553 s602.arc
12/14/2007  01:55 AM        48,854,357 s603.arc
12/14/2007  01:57 AM        65,876,460 s611.arc
12/14/2007  01:59 AM        84,504,499 s612.arc
12/14/2007  02:01 AM        38,304,693 s621.arc
12/14/2007  02:02 AM        38,643,696 s622.arc
              60 File(s)  3,060,448,560 bytes

Directory of N:PS3_GAMEUSRDIRnativePS3ZZPack2

01/08/2008  06:45 AM    <DIR>          .
01/08/2008  06:45 AM    <DIR>          ..
12/13/2007  10:51 AM           532,235 InterMission.arc
12/13/2007  10:51 AM           531,542 InterMission_eng.arc
12/13/2007  10:51 AM           529,336 InterMission_fra.arc
12/13/2007  10:51 AM           534,194 InterMission_ger.arc
12/13/2007  10:51 AM           528,638 InterMission_ita.arc
12/13/2007  10:51 AM           527,235 InterMission_kor.arc
12/13/2007  10:51 AM           529,616 InterMission_spa.arc
12/13/2007  11:18 AM        36,675,442 NetBase.arc
12/13/2007  11:19 AM         6,493,217 NetBase_Appendix.arc
12/13/2007  11:19 AM         6,492,836 NetBase_Appendix_eng.arc
12/13/2007  11:19 AM         6,478,691 NetBase_Appendix_fra.arc
12/13/2007  11:19 AM         6,516,710 NetBase_Appendix_ger.arc
12/13/2007  11:19 AM         6,488,312 NetBase_Appendix_ita.arc
12/13/2007  11:19 AM         6,451,431 NetBase_Appendix_kor.arc
12/13/2007  11:19 AM         6,499,085 NetBase_Appendix_spa.arc
12/26/2007  06:00 AM        50,284,031 StaffRoll.arc
12/13/2007  09:32 AM         8,553,782 Title.arc
12/13/2007  09:22 PM         8,579,617 Title_eng.arc
12/13/2007  09:22 PM         8,569,311 Title_fra.arc
12/13/2007  09:23 PM         8,653,622 Title_ger.arc
12/13/2007  09:23 PM         8,530,422 Title_ita.arc
12/13/2007  09:23 PM         8,489,759 Title_kor.arc
12/13/2007  09:23 PM         8,566,108 Title_spa.arc
12/13/2007  09:23 PM                 8 TotalResult.arc
12/13/2007  09:34 AM                 8 appendix_single_hm00.arc
12/13/2007  09:34 AM         6,595,067 appendix_single_hm01.arc
12/13/2007  09:34 AM         7,071,275 appendix_single_hm02.arc
12/13/2007  09:34 AM         6,784,267 appendix_single_hm03.arc
12/13/2007  09:35 AM         9,492,024 appendix_single_hm04.arc
12/13/2007  09:32 AM        29,160,044 core.arc
12/13/2007  09:36 AM        29,156,095 core_eng.arc
12/13/2007  09:37 AM        29,181,069 core_fra.arc
12/13/2007  09:37 AM        29,198,905 core_ger.arc
12/13/2007  09:38 AM        29,190,406 core_ita.arc
12/13/2007  09:39 AM        29,128,109 core_kor.arc
12/13/2007  09:40 AM        29,186,081 core_spa.arc
12/13/2007  09:41 AM        35,984,150 d11x00.arc
12/13/2007  09:43 AM        53,205,434 d12x00.arc
12/13/2007  09:45 AM        44,651,260 d12x01.arc
12/13/2007  09:46 AM        47,134,243 d12x02.arc
12/13/2007  09:48 AM        51,772,074 d12x03.arc
12/13/2007  09:49 AM        49,488,256 d12x04.arc
12/13/2007  09:52 AM        55,021,472 d20x00.arc
12/13/2007  09:56 AM        56,497,653 d22x00.arc
12/13/2007  09:57 AM        55,042,487 d22x01.arc
12/13/2007  10:00 AM        77,142,877 d22x02.arc
12/13/2007  10:03 AM        77,314,321 d22x03.arc
12/13/2007  10:04 AM        65,866,904 d22x04.arc
12/13/2007  10:09 AM       104,907,715 d22x05.arc
12/13/2007  10:11 AM        36,285,617 d22x06.arc
12/13/2007  10:13 AM        53,663,002 d40x01.arc
12/13/2007  10:15 AM        50,611,832 d50x00.arc
12/13/2007  10:17 AM        63,216,924 d60x00.arc
12/13/2007  10:19 AM        73,412,612 d60x01.arc
12/13/2007  10:22 AM       116,197,581 d60x02.arc
12/13/2007  10:25 AM       112,950,543 d60x03.arc
12/13/2007  10:27 AM        52,460,168 d60x04.arc
12/13/2007  10:31 AM        97,702,099 d61x00.arc
12/13/2007  10:34 AM        83,870,017 d61x01.arc
12/13/2007  10:37 AM        56,072,376 d61x02.arc
12/13/2007  10:40 AM        52,764,590 d62x00.arc
12/13/2007  10:41 AM        40,488,079 d70000.arc
12/13/2007  10:43 AM        55,935,080 d71000.arc
12/13/2007  10:44 AM        45,800,788 d71002.arc
12/13/2007  10:45 AM        28,723,424 d71003.arc
12/13/2007  10:46 AM        46,471,286 d71004.arc
12/13/2007  10:47 AM        35,687,336 d71006.arc
12/13/2007  10:49 AM        38,575,035 d71007.arc
12/13/2007  10:51 AM        71,376,043 d72000.arc
12/13/2007  11:39 AM        64,166,224 s800.arc
12/13/2007  12:29 PM        84,674,757 s810.arc
12/13/2007  01:05 PM        89,585,845 s820.arc
12/13/2007  01:55 PM       121,868,320 s830.arc
12/13/2007  02:25 PM        60,326,009 s840.arc
12/13/2007  03:17 PM        85,716,511 s850.arc
12/13/2007  03:18 PM             8,429 s860.arc
12/13/2007  03:51 PM        80,038,427 s870.arc
12/13/2007  04:22 PM        75,999,024 s880.arc
12/13/2007  04:48 PM        83,852,458 s890.arc
12/13/2007  05:21 PM        74,335,718 s900.arc
12/13/2007  05:51 PM        71,520,797 s901.arc
12/13/2007  06:39 PM       103,195,119 s902.arc
12/13/2007  07:08 PM        85,433,596 s903.arc
12/13/2007  07:26 PM        79,972,224 s904.arc
12/13/2007  07:46 PM        25,975,323 s905.arc
12/13/2007  08:39 PM       118,296,886 s906.arc
12/13/2007  09:12 PM        90,483,817 s907.arc
              87 File(s)  3,811,926,432 bytes

Directory of N:PS3_GAMEUSRDIRnativePS3effect

01/08/2008  06:45 AM    <DIR>          .
01/08/2008  06:45 AM    <DIR>          ..
01/08/2008  06:45 AM    <DIR>          sl_AK
               0 File(s)            740 bytes

Directory of N:PS3_GAMEUSRDIRnativePS3effectsl_AK

01/08/2008  06:45 AM    <DIR>          .
01/08/2008  06:45 AM    <DIR>          ..
08/15/2007  03:39 AM             5,168 ak0a02.esl
08/15/2007  03:39 AM             5,168 ak0a21.esl
08/15/2007  03:39 AM             5,168 ak0a22.esl
               3 File(s)         15,784 bytes

Directory of N:PS3_GAMEUSRDIRnativePS3etc

01/08/2008  06:45 AM    <DIR>          .
01/08/2008  06:45 AM    <DIR>          ..
01/08/2008  06:45 AM    <DIR>          alert
01/08/2008  06:45 AM    <DIR>          guide_bg
01/08/2008  06:45 AM    <DIR>          logo
               0 File(s)          2,012 bytes

Directory of N:PS3_GAMEUSRDIRnativePS3etcalert

01/08/2008  06:45 AM    <DIR>          .
01/08/2008  06:45 AM    <DIR>          ..
08/15/2007  03:53 AM               464 alert_00.anm
08/14/2006  03:41 AM            14,376 alert_00_BM.tex
08/15/2007  03:53 AM               188 load_00.anm
06/09/2006  08:24 AM            43,800 load_00_BM.tex
06/09/2006  08:24 AM            43,800 load_00_f_BM.tex
06/09/2006  08:24 AM            43,800 load_00_g_BM.tex
06/09/2006  08:24 AM            43,800 load_00_i_BM.tex
06/09/2006  08:24 AM            43,800 load_00_k_BM.tex
06/09/2006  08:24 AM            43,800 load_00_s_BM.tex
               9 File(s)        278,540 bytes

Directory of N:PS3_GAMEUSRDIRnativePS3etcguide_bg

01/08/2008  06:45 AM    <DIR>          .
01/08/2008  06:45 AM    <DIR>          ..
08/15/2007  03:53 AM               552 guide_00.anm
11/19/2007  05:48 AM           303,400 guide_00_BM.tex
               2 File(s)        304,276 bytes

Directory of N:PS3_GAMEUSRDIRnativePS3etclogo

01/08/2008  06:45 AM    <DIR>          .
01/08/2008  06:45 AM    <DIR>          ..
03/01/2006  11:04 AM           786,472 caplogo.tex
05/26/2006  08:27 AM            78,888 dolbylogo_BM_HQ.tex
10/11/2007  01:25 PM            78,888 havoklogo_BM_HQ.tex
05/18/2007  11:34 AM           174,876 intellogo_BM_HQ.tex
07/21/2006  03:31 AM            89,128 menseki_g_BM.tex
07/21/2006  03:31 AM            89,128 menseki_j_BM.tex
07/21/2006  03:31 AM            89,128 menseki_u_BM.tex
05/18/2007  11:33 AM           174,876 nvidialogo_BM_HQ.tex
10/10/2006  09:06 AM           112,680 ratinglogo_j_BM_HQ.tex
11/09/2007  07:51 AM           140,840 ratinglogo_u_BM_HQ.tex
10/05/2007  03:53 AM            78,888 soundeluxlogo_BM_HQ.tex
              11 File(s)      1,894,660 bytes

Directory of N:PS3_GAMEUSRDIRnativePS3message

01/08/2008  06:45 AM    <DIR>          .
01/08/2008  06:45 AM    <DIR>          ..
01/08/2008  06:45 AM    <DIR>          design_jpn
01/08/2008  06:45 AM    <DIR>          font_tex
01/08/2008  06:45 AM    <DIR>          mes_fra
01/08/2008  06:45 AM    <DIR>          mes_ger
01/08/2008  06:45 AM    <DIR>          mes_ita
01/08/2008  06:45 AM    <DIR>          mes_jpn
01/08/2008  06:45 AM    <DIR>          mes_kra
01/08/2008  06:45 AM    <DIR>          mes_spa
01/08/2008  06:45 AM    <DIR>          mes_usa
               0 File(s)          3,276 bytes

Directory of N:PS3_GAMEUSRDIRnativePS3messagedesign_jpn

01/08/2008  06:45 AM    <DIR>          .
01/08/2008  06:45 AM    <DIR>          ..
10/22/2007  02:07 PM               456 design.anm
10/29/2007  10:36 AM            73,768 design.tex
08/25/2006  03:27 AM            19,240 design_BM.tex
10/29/2007  10:36 AM            73,768 designr.tex
10/22/2007  02:08 PM             1,284 mess-design.anm
10/16/2006  08:56 AM           193,576 mess-design_BM.tex
10/16/2006  08:55 AM           193,576 mess-design_f_BM.tex
10/16/2006  08:55 AM           193,576 mess-design_g_BM.tex
10/16/2006  08:56 AM           193,576 mess-design_i_BM.tex
10/06/2006  01:12 PM           193,576 mess-design_k_BM.tex
10/16/2006  08:56 AM           193,576 mess-design_s_BM.tex
              11 File(s)      1,331,112 bytes

Directory of N:PS3_GAMEUSRDIRnativePS3messagefont_tex

01/08/2008  06:45 AM    <DIR>          .
01/08/2008  06:45 AM    <DIR>          ..
10/24/2007  09:44 AM         1,048,616 font_eng_NOMIP_BM.tex
10/11/2007  03:06 PM         1,048,616 font_jpn_NOMIP_BM.tex
10/23/2007  02:23 PM         1,048,616 font_kra_NOMIP_BM.tex
               3 File(s)      3,146,544 bytes

Directory of N:PS3_GAMEUSRDIRnativePS3messagemes_fra

01/08/2008  06:45 AM    <DIR>          .
01/08/2008  06:45 AM    <DIR>          ..
12/18/2007  03:52 PM           155,206 msg_fra_00.msg
11/10/2007  10:23 AM           188,020 msg_fra_01.msg
12/18/2007  03:52 PM            92,872 msg_fra_02.msg
               3 File(s)        436,782 bytes

Directory of N:PS3_GAMEUSRDIRnativePS3messagemes_ger

01/08/2008  06:45 AM    <DIR>          .
01/08/2008  06:45 AM    <DIR>          ..
12/18/2007  03:52 PM           147,490 msg_ger_00.msg
11/14/2007  04:11 PM           194,896 msg_ger_01.msg
12/18/2007  03:52 PM            92,122 msg_ger_02.msg
               3 File(s)        435,192 bytes

Directory of N:PS3_GAMEUSRDIRnativePS3messagemes_ita

01/08/2008  06:45 AM    <DIR>          .
01/08/2008  06:45 AM    <DIR>          ..
12/18/2007  03:52 PM           154,612 msg_ita_00.msg
11/10/2007  10:23 AM           182,062 msg_ita_01.msg
12/18/2007  03:52 PM            85,780 msg_ita_02.msg
               3 File(s)        423,138 bytes

Directory of N:PS3_GAMEUSRDIRnativePS3messagemes_jpn

01/08/2008  06:45 AM    <DIR>          .
01/08/2008  06:45 AM    <DIR>          ..
12/18/2007  03:50 PM            89,308 msg_jpn_00.msg
11/10/2007  10:21 AM            84,016 msg_jpn_01.msg
12/18/2007  03:50 PM            57,802 msg_jpn_02.msg
               3 File(s)        231,810 bytes

Directory of N:PS3_GAMEUSRDIRnativePS3messagemes_kra

01/08/2008  06:45 AM    <DIR>          .
01/08/2008  06:45 AM    <DIR>          ..
12/18/2007  03:52 PM            78,250 msg_kra_00.msg
11/10/2007  10:23 AM            90,676 msg_kra_01.msg
12/18/2007  03:52 PM            49,156 msg_kra_02.msg
               3 File(s)        218,766 bytes

Directory of N:PS3_GAMEUSRDIRnativePS3messagemes_spa

01/08/2008  06:45 AM    <DIR>          .
01/08/2008  06:45 AM    <DIR>          ..
12/18/2007  03:52 PM           155,386 msg_spa_00.msg
11/10/2007  10:23 AM           188,854 msg_spa_01.msg
12/18/2007  03:52 PM            87,622 msg_spa_02.msg
               3 File(s)        432,546 bytes

Directory of N:PS3_GAMEUSRDIRnativePS3messagemes_usa

01/08/2008  06:45 AM    <DIR>          .
01/08/2008  06:45 AM    <DIR>          ..
12/18/2007  03:52 PM           140,704 msg_eng_00.msg
11/10/2007  10:23 AM           187,438 msg_eng_01.msg
12/18/2007  03:52 PM           110,488 msg_eng_02.msg
               3 File(s)        439,314 bytes

Directory of N:PS3_GAMEUSRDIRnativePS3movie

01/08/2008  06:45 AM    <DIR>          .
01/08/2008  06:45 AM    <DIR>          ..
10/22/2007  02:00 PM       130,179,072 demoloop.pam
08/15/2007  03:55 AM                36 fullscreen.rtex
10/22/2007  02:00 PM       295,645,184 titlemenu1.pam
10/22/2007  02:00 PM       404,963,328 titlemenu2.pam
10/22/2007  02:00 PM       321,275,904 titlemenu3.pam
               5 File(s)  1,152,064,300 bytes

Directory of N:PS3_GAMEUSRDIRnativePS3soundN

01/08/2008  06:45 AM    <DIR>          .
01/08/2008  06:45 AM    <DIR>          ..
01/08/2008  06:45 AM    <DIR>          SE
01/08/2008  06:45 AM    <DIR>          bgm
01/08/2008  06:45 AM    <DIR>          cdp
01/08/2008  06:45 AM    <DIR>          rev
               0 File(s)          6,620 bytes

Directory of N:PS3_GAMEUSRDIRnativePS3soundNSE

01/08/2008  06:45 AM    <DIR>          .
01/08/2008  06:45 AM    <DIR>          ..
01/08/2008  06:45 AM    <DIR>          AK_COMMON
01/08/2008  06:45 AM    <DIR>          HM_COMMON
01/08/2008  06:45 AM    <DIR>          MT_FOOT
01/08/2008  06:45 AM    <DIR>          SYSTEM
01/08/2008  06:45 AM    <DIR>          VS_COMMON
01/08/2008  06:45 AM    <DIR>          WP_COMMON
               0 File(s)          1,196 bytes

Directory of N:PS3_GAMEUSRDIRnativePS3soundNSEAK_COMMON

01/08/2008  06:45 AM    <DIR>          .
01/08/2008  06:45 AM    <DIR>          ..
01/08/2008  06:45 AM    <DIR>          AK_COMMON_00
               0 File(s)            628 bytes

Directory of N:PS3_GAMEUSRDIRnativePS3soundNSEAK_COMMONAK_COMMON_00

01/08/2008  06:45 AM    <DIR>          .
01/08/2008  06:45 AM    <DIR>          ..
12/13/2007  09:25 AM           556,672 AK_COMMON_00.spc
12/13/2007  09:25 AM             1,696 AK_COMMON_00.srd
12/13/2007  09:25 AM            12,480 AK_COMMON_00.srq
               3 File(s)        571,148 bytes

Directory of N:PS3_GAMEUSRDIRnativePS3soundNSEHM_COMMON

01/08/2008  06:45 AM    <DIR>          .
01/08/2008  06:45 AM    <DIR>          ..
01/08/2008  06:45 AM    <DIR>          HM_COMMON_00
               0 File(s)            628 bytes

Directory of N:PS3_GAMEUSRDIRnativePS3soundNSEHM_COMMONHM_COMMON_00

01/08/2008  06:45 AM    <DIR>          .
01/08/2008  06:45 AM    <DIR>          ..
12/13/2007  09:25 AM            76,928 HM_COMMON_00.spc
12/13/2007  09:25 AM               716 HM_COMMON_00.srd
12/13/2007  09:25 AM             5,776 HM_COMMON_00.srq
               3 File(s)         83,720 bytes

Directory of N:PS3_GAMEUSRDIRnativePS3soundNSEMT_FOOT

01/08/2008  06:45 AM    <DIR>          .
01/08/2008  06:45 AM    <DIR>          ..
01/08/2008  06:45 AM    <DIR>          MT_FOOT_BOOTS
               0 File(s)            628 bytes

Directory of N:PS3_GAMEUSRDIRnativePS3soundNSEMT_FOOTMT_FOOT_BOOTS

01/08/2008  06:45 AM    <DIR>          .
01/08/2008  06:45 AM    <DIR>          ..
12/13/2007  09:26 AM            71,808 MT_FOOT_BOOTS.spc
12/13/2007  09:26 AM               856 MT_FOOT_BOOTS.srd
12/13/2007  09:26 AM             6,400 MT_FOOT_BOOTS.srq
               3 File(s)         79,364 bytes

Directory of N:PS3_GAMEUSRDIRnativePS3soundNSESYSTEM

01/08/2008  06:45 AM    <DIR>          .
01/08/2008  06:45 AM    <DIR>          ..
01/08/2008  06:45 AM    <DIR>          SYSTEM_00
               0 File(s)            560 bytes

Directory of N:PS3_GAMEUSRDIRnativePS3soundNSESYSTEMSYSTEM_00

01/08/2008  06:45 AM    <DIR>          .
01/08/2008  06:45 AM    <DIR>          ..
12/13/2007  09:25 AM           205,568 SYSTEM_00.spc
12/13/2007  09:25 AM             6,656 SYSTEM_00.srq
               2 File(s)        212,456 bytes

Directory of N:PS3_GAMEUSRDIRnativePS3soundNSEVS_COMMON

01/08/2008  06:45 AM    <DIR>          .
01/08/2008  06:45 AM    <DIR>          ..
12/13/2007  09:25 AM           387,456 VS_COMMON.spc
12/13/2007  09:25 AM             3,516 VS_COMMON.srd
12/13/2007  09:25 AM            39,744 VS_COMMON.srq
               3 File(s)        431,240 bytes

Directory of N:PS3_GAMEUSRDIRnativePS3soundNSEWP_COMMON

01/08/2008  06:45 AM    <DIR>          .
01/08/2008  06:45 AM    <DIR>          ..
01/08/2008  06:45 AM    <DIR>          WP_COMMON_00
               0 File(s)            628 bytes

Directory of N:PS3_GAMEUSRDIRnativePS3soundNSEWP_COMMONWP_COMMON_00

01/08/2008  06:45 AM    <DIR>          .
01/08/2008  06:45 AM    <DIR>          ..
12/13/2007  09:25 AM           344,448 WP_COMMON_00.spc
12/13/2007  09:25 AM             2,116 WP_COMMON_00.srd
12/13/2007  09:25 AM            12,480 WP_COMMON_00.srq
               3 File(s)        359,344 bytes

Directory of N:PS3_GAMEUSRDIRnativePS3soundNbgm

01/08/2008  06:45 AM    <DIR>          .
01/08/2008  06:45 AM    <DIR>          ..
12/13/2007  09:13 PM             4,554 BGM00000.stq
12/13/2007  09:32 AM             4,554 BGM00001.stq
12/14/2007  01:10 AM             4,554 BGM00002.stq
12/14/2007  01:16 AM             4,554 BGM00003.stq
12/14/2007  01:33 AM             4,554 BGM00004.stq
12/14/2007  01:10 AM             4,554 BGM00005.stq
12/14/2007  01:36 AM             4,554 BGM00006.stq
12/14/2007  01:36 AM             4,554 BGM00007.stq
12/14/2007  01:14 AM             4,554 BGM00008.stq
12/14/2007  01:16 AM             4,554 BGM00009.stq
12/13/2007  09:42 AM             4,554 BGM00010.stq
12/14/2007  01:19 AM             4,554 BGM00011.stq
12/14/2007  01:32 AM             4,554 BGM00012.stq
12/14/2007  01:31 AM             4,554 BGM00013.stq
12/14/2007  01:30 AM             4,554 BGM00014.stq
12/14/2007  01:26 AM             4,554 BGM00015.stq
12/14/2007  01:26 AM             4,554 BGM00016.stq
12/14/2007  01:34 AM             4,554 BGM00017.stq
12/14/2007  01:38 AM             4,554 BGM00018.stq
12/14/2007  01:14 AM             4,554 BGM00020.stq
12/13/2007  09:32 AM             4,554 BGM00021.stq
12/14/2007  01:08 AM             4,554 BGM00022.stq
12/14/2007  01:16 AM             4,554 BGM00023.stq
12/14/2007  01:13 AM             4,554 BGM00024.stq
12/14/2007  01:49 AM             4,554 BGM00025.stq
12/14/2007  01:50 AM             4,554 BGM00026.stq
12/14/2007  01:50 AM             4,554 BGM00027.stq
12/14/2007  01:47 AM             4,554 BGM00028.stq
12/14/2007  01:46 AM             4,554 BGM00029.stq
12/14/2007  01:15 AM             4,554 BGM00030.stq
12/14/2007  01:44 AM             4,554 BGM00031.stq
12/14/2007  01:22 AM             4,554 BGM00032.stq
12/14/2007  01:20 AM             4,554 BGM00033.stq
12/14/2007  01:24 AM             4,554 BGM00034.stq
12/14/2007  01:33 AM             4,554 BGM00035.stq
12/13/2007  09:27 AM             4,554 BGM00036.stq
12/14/2007  01:46 AM             4,554 BGM00037.stq
12/13/2007  09:32 AM             4,554 BGM00038.stq
12/14/2007  01:51 AM             4,554 BGM00039.stq
12/14/2007  01:22 AM             4,554 BGM00040.stq
12/14/2007  01:22 AM             4,554 BGM00041.stq
12/14/2007  01:11 AM             4,554 BGM00042.stq
12/14/2007  01:13 AM             4,554 BGM00043.stq
12/14/2007  01:22 AM             4,554 BGM00044.stq
12/14/2007  01:28 AM             4,554 BGM00045.stq
12/14/2007  01:29 AM             4,554 BGM00046.stq
12/14/2007  01:30 AM             4,554 BGM00047.stq
12/14/2007  01:31 AM             4,554 BGM00048.stq
12/14/2007  01:40 AM             4,554 BGM00049.stq
12/14/2007  01:40 AM             4,554 BGM00050.stq
12/14/2007  01:40 AM             4,554 BGM00051.stq
12/14/2007  01:42 AM             4,554 BGM00052.stq
12/14/2007  01:42 AM             4,554 BGM00053.stq
12/14/2007  01:54 AM             4,554 BGM00054.stq
12/14/2007  01:54 AM             4,554 BGM00055.stq
12/14/2007  01:56 AM             4,554 BGM00056.stq
12/14/2007  01:58 AM             4,554 BGM00057.stq
12/14/2007  01:58 AM             4,554 BGM00058.stq
12/14/2007  02:00 AM             4,554 BGM00059.stq
12/14/2007  02:01 AM             4,554 BGM00060.stq
12/14/2007  02:01 AM             4,554 BGM00061.stq
01/08/2008  06:45 AM    <DIR>          Waves
12/13/2007  09:40 AM               776 d11x00.stq
12/13/2007  09:42 AM               776 d12x00.stq
12/13/2007  09:44 AM               776 d12x01.stq
12/13/2007  09:46 AM               776 d12x02.stq
12/13/2007  09:47 AM               776 d12x03.stq
12/13/2007  09:49 AM               776 d12x04.stq
12/13/2007  09:51 AM               776 d20x00.stq
12/13/2007  09:54 AM               776 d22x00.stq
12/13/2007  09:56 AM               776 d22x01.stq
12/13/2007  09:59 AM               776 d22x02.stq
12/13/2007  10:01 AM               776 d22x03.stq
12/13/2007  10:03 AM               776 d22x04.stq
12/13/2007  10:07 AM               776 d22x05.stq
12/13/2007  10:10 AM               776 d22x06.stq
12/13/2007  10:12 AM               776 d40x01.stq
12/13/2007  10:14 AM               776 d50x00.stq
12/13/2007  10:16 AM               776 d60x00.stq
12/13/2007  10:18 AM               776 d60x01.stq
12/13/2007  10:20 AM               776 d60x02.stq
12/13/2007  10:23 AM               776 d60x03.stq
12/13/2007  10:27 AM               776 d60x04.stq
12/13/2007  10:29 AM               776 d61x00.stq
12/13/2007  10:32 AM               776 d61x01.stq
12/13/2007  10:36 AM               776 d61x02.stq
12/13/2007  10:39 AM               776 d62x00.stq
12/13/2007  10:40 AM               776 d70000.stq
12/13/2007  10:42 AM               776 d71000.stq
12/13/2007  10:43 AM               776 d71002.stq
12/13/2007  10:45 AM               776 d71003.stq
12/13/2007  10:46 AM               776 d71004.stq
12/13/2007  10:47 AM               776 d71006.stq
12/13/2007  10:48 AM               776 d71007.stq
12/13/2007  10:50 AM               776 d72000.stq
              94 File(s)        313,518 bytes

Directory of N:PS3_GAMEUSRDIRnativePS3soundNbgmWaves

01/08/2008  06:45 AM    <DIR>          .
01/08/2008  06:45 AM    <DIR>          ..
12/13/2007  09:13 PM         6,720,612 BGM00000.at3
12/13/2007  09:32 AM         2,164,904 BGM00001.at3
12/14/2007  01:09 AM           651,432 BGM00002.at3
12/14/2007  01:16 AM           723,112 BGM00003.at3
12/14/2007  01:33 AM         1,475,752 BGM00004.at3
12/14/2007  01:10 AM         1,410,216 BGM00005.at3
12/14/2007  01:36 AM         2,760,872 BGM00006.at3
12/14/2007  01:36 AM         2,411,688 BGM00007.at3
12/14/2007  01:14 AM         2,819,240 BGM00008.at3
12/14/2007  01:16 AM         1,461,416 BGM00009.at3
12/13/2007  09:42 AM         2,907,304 BGM00010.at3
12/14/2007  01:19 AM         1,594,536 BGM00011.at3
12/14/2007  01:32 AM         2,000,040 BGM00012.at3
12/14/2007  01:31 AM         1,551,528 BGM00013.at3
12/14/2007  01:30 AM         2,214,056 BGM00014.at3
12/14/2007  01:26 AM         1,387,688 BGM00015.at3
12/14/2007  01:26 AM         2,864,296 BGM00016.at3
12/14/2007  01:34 AM         1,756,328 BGM00017.at3
12/14/2007  01:38 AM         2,377,896 BGM00018.at3
12/14/2007  01:14 AM         2,317,480 BGM00020.at3
12/13/2007  09:32 AM         4,583,524 BGM00021.at3
12/14/2007  01:08 AM           823,464 BGM00022.at3
12/14/2007  01:16 AM         1,441,960 BGM00023.at3
12/14/2007  01:13 AM         2,903,208 BGM00024.at3
12/14/2007  01:49 AM         2,218,152 BGM00025.at3
12/14/2007  01:50 AM         1,760,424 BGM00026.at3
12/14/2007  01:50 AM         2,151,592 BGM00027.at3
12/14/2007  01:47 AM         2,182,312 BGM00028.at3
12/14/2007  01:46 AM         1,758,376 BGM00029.at3
12/14/2007  01:15 AM         2,989,224 BGM00030.at3
12/14/2007  01:44 AM           128,168 BGM00031.at3
12/14/2007  01:22 AM         1,015,908 BGM00032.at3
12/14/2007  01:20 AM           221,352 BGM00033.at3
12/14/2007  01:24 AM         2,924,712 BGM00034.at3
12/14/2007  01:33 AM         2,190,504 BGM00035.at3
12/13/2007  09:27 AM           372,904 BGM00036.at3
12/14/2007  01:46 AM         1,164,456 BGM00037.at3
12/13/2007  09:32 AM         1,413,288 BGM00038.at3
12/14/2007  01:51 AM         2,178,216 BGM00039.at3
12/14/2007  01:22 AM         2,156,712 BGM00040.at3
12/14/2007  01:22 AM         2,190,504 BGM00041.at3
12/14/2007  01:11 AM         1,440,936 BGM00042.at3
12/14/2007  01:13 AM         1,437,864 BGM00043.at3
12/14/2007  01:22 AM         1,202,344 BGM00044.at3
12/14/2007  01:28 AM           703,656 BGM00045.at3
12/14/2007  01:29 AM           459,944 BGM00046.at3
12/14/2007  01:30 AM           710,824 BGM00047.at3
12/14/2007  01:31 AM           749,736 BGM00048.at3
12/14/2007  01:40 AM           480,424 BGM00049.at3
12/14/2007  01:40 AM           484,520 BGM00050.at3
12/14/2007  01:40 AM           553,128 BGM00051.at3
12/14/2007  01:42 AM           481,448 BGM00052.at3
12/14/2007  01:42 AM           475,304 BGM00053.at3
12/14/2007  01:54 AM         1,474,728 BGM00054.at3
12/14/2007  01:54 AM         2,230,440 BGM00055.at3
12/14/2007  01:56 AM         2,882,728 BGM00056.at3
12/14/2007  01:58 AM         1,453,224 BGM00057.at3
12/14/2007  01:58 AM         2,448,552 BGM00058.at3
12/14/2007  02:00 AM         1,900,712 BGM00059.at3
12/14/2007  02:01 AM         1,432,744 BGM00060.at3
12/14/2007  02:01 AM         3,545,256 BGM00061.at3
12/13/2007  09:40 AM         5,619,844 d11x00.at3
12/13/2007  09:42 AM           927,604 d12x00.at3
12/13/2007  09:44 AM         7,920,820 d12x01.at3
12/13/2007  09:46 AM         2,035,684 d12x02.at3
12/13/2007  09:47 AM         3,688,228 d12x03.at3
12/13/2007  09:49 AM         9,896,212 d12x04.at3
12/13/2007  09:51 AM         8,383,204 d20x00.at3
12/13/2007  09:54 AM        17,543,332 d22x00.at3
12/13/2007  09:56 AM         2,128,708 d22x01.at3
12/13/2007  09:59 AM         7,212,196 d22x02.at3
12/13/2007  10:01 AM         9,546,004 d22x03.at3
12/13/2007  10:03 AM         1,089,028 d22x04.at3
12/13/2007  10:07 AM        20,416,132 d22x05.at3
12/13/2007  10:10 AM         1,827,748 d22x06.at3
12/13/2007  10:12 AM        16,079,572 d40x01.at3
12/13/2007  10:14 AM        13,258,756 d50x00.at3
12/13/2007  10:16 AM        10,582,948 d60x00.at3
12/13/2007  10:18 AM         8,613,028 d60x01.at3
12/13/2007  10:20 AM         7,524,100 d60x02.at3
12/13/2007  10:23 AM         6,993,316 d60x03.at3
12/13/2007  10:27 AM         8,656,804 d60x04.at3
12/13/2007  10:29 AM         8,522,740 d61x00.at3
12/13/2007  10:32 AM        14,388,724 d61x01.at3
12/13/2007  10:36 AM        13,926,340 d61x02.at3
12/13/2007  10:38 AM         3,912,580 d62x00.at3
12/13/2007  10:40 AM        13,885,300 d70000.at3
12/13/2007  10:42 AM        10,930,420 d71000.at3
12/13/2007  10:43 AM         7,600,708 d71002.at3
12/13/2007  10:45 AM         3,020,644 d71003.at3
12/13/2007  10:46 AM        12,785,428 d71004.at3
12/13/2007  10:47 AM         8,369,524 d71006.at3
12/13/2007  10:48 AM        10,744,372 d71007.at3
12/13/2007  10:50 AM        11,666,404 d72000.at3
              94 File(s)    398,594,220 bytes

Directory of N:PS3_GAMEUSRDIRnativePS3soundNcdp

01/08/2008  06:45 AM    <DIR>          .
01/08/2008  06:45 AM    <DIR>          ..
12/13/2007  09:25 AM               840 DIRECT_CURV_SET.sds
12/13/2007  09:25 AM             5,080 VRL_000000.scs
12/13/2007  09:25 AM             5,088 VRL_000100.scs
12/13/2007  09:25 AM             5,072 VRL_001100.scs
12/13/2007  09:25 AM             4,548 VRL_008400.scs
12/13/2007  09:25 AM             5,104 VRL_840000.scs
12/13/2007  09:25 AM             5,112 VRL_840100.scs
12/13/2007  09:25 AM             5,096 VRL_841100.scs
12/13/2007  09:25 AM             4,572 VRL_848400.scs
               9 File(s)         41,276 bytes

Directory of N:PS3_GAMEUSRDIRnativePS3soundNrev

01/08/2008  06:45 AM    <DIR>          .
01/08/2008  06:45 AM    <DIR>          ..
12/13/2007  09:25 AM             2,397 REVS_0000.rev_ps3
               1 File(s)          2,709 bytes

Directory of N:PS3_GAMEUSRDIRnativePS3system

01/08/2008  06:45 AM    <DIR>          .
01/08/2008  06:45 AM    <DIR>          ..
01/08/2008  06:45 AM    <DIR>          contents
11/08/2007  04:09 PM         4,619,802 shader.arc
               1 File(s)      4,620,598 bytes

Directory of N:PS3_GAMEUSRDIRnativePS3systemcontents

01/08/2008  06:45 AM    <DIR>          .
01/08/2008  06:45 AM    <DIR>          ..
10/30/2007  11:10 AM           729,334 savebg.dat
10/30/2007  11:10 AM            79,184 saveicon.dat
10/31/2007  06:10 AM            79,419 saveiconj.dat
               3 File(s)        888,273 bytes

Directory of N:PS3_GAMEUSRDIRnativePS3tool

01/08/2008  06:45 AM    <DIR>          .
01/08/2008  06:45 AM    <DIR>          ..
01/08/2008  06:45 AM    <DIR>          SprLayout
               0 File(s)            756 bytes

Directory of N:PS3_GAMEUSRDIRnativePS3toolSprLayout

01/08/2008  06:45 AM    <DIR>          .
01/08/2008  06:45 AM    <DIR>          ..
11/21/2007  02:19 PM             2,622 alert00.sprmap
11/21/2007  02:19 PM             3,701 guide00.sprmap
11/21/2007  02:19 PM             1,797 loading00.sprmap
               3 File(s)          8,416 bytes

Directory of N:PS3_UPDATE

01/08/2008  06:45 AM    <DIR>          .
01/08/2008  06:45 AM    <DIR>          ..
01/08/2008  06:45 AM       268,435,456 PS3UPDAT.PUP
               1 File(s)    268,435,740 bytes

     Total Files Listed:
             444 File(s)  8,735,978,326 bytes
             132 Dir(s)               0 bytes free

Offline

 

#14  2008-05-26 20:16:02

Powerslave
Ruler of All
From: Alpha Quadrant
Registered: 2007-01-15
Posts: 12380
Website

Re: PS3 TECHNICAL INFORMATION - GENERAL HARDWARE INFO - LOOK HERE FIRST

REGION INFORMATION:

PS3 Games are "Region Free"  is left up to the developer of the game.

BR-D MOVIE REGION:
http://upload.wikimedia.org/wikipedia/commons/thumb/e/e6/Blu-ray_regions_without_key.svg/400px-Blu-ray_regions_without_key.svg.png
A     Americas; East and Southeast Asia.
B     Africa, Europe, Oceania; Middle East; French territories; Greenland.
C     Central and South Asia; Mongolia, Russia, and People's Republic of China.


DVD REGION (Applies to PS1, PS2 games and DVD Movies)
http://upload.wikimedia.org/wikipedia/commons/thumb/9/92/DVD-Regions_with_key-2.svg/400px-DVD-Regions_with_key-2.svg.png

0     Informal term meaning "worldwide". Region 0 is not an official setting; discs that bear the region 0 symbol either have no flag set or have region 1–6 flags set.
1     Bermuda, Canada, United States and U.S. territories
2     European Union, Albania, Andorra, Armenia, Bahrain, Bosnia and Herzegovina, Croatia, Denmark, Egypt, Faroe Islands, French overseas territories, Georgia, Greenland, Guernsey, Iceland, Iran, Iraq, Isle of Man, Israel, Japan, Jersey, Jordan, Kuwait, Lebanon, Lesotho, Liechtenstein, Macedonia, Moldova, Monaco, Montenegro, Norway, Oman, Qatar, San Marino, Saudi Arabia, Serbia, South Africa,Sweden, Swaziland, Switzerland, Syria, Turkey, United Arab Emirates, Vatican City State, Yemen
3     Southeast Asia, Hong Kong, Macau, South Korea, Taiwan
4     Australia, New Zealand, Caribbean, Central America, Oceania, Jamaica, Mexico, South America (except French Guiana)
5     African countries not explicitly included in other regions, Indian subcontinent, countries included in the former Soviet Union, Mongolia, North Korea
6     People's Republic of China (exclude Macau, Taiwan)
7     Reserved for future use (found in use on protected screener copies of MPAA-related DVDs and "media copies" of pre-releases in Asia)
8     International venues such as aircraft, cruise ships, etc.
ALL     Region ALL discs have all 8 flags set, allowing the disc to be played in any locale on any player.

Offline

 

#15  2008-06-17 22:57:39

Powerslave
Ruler of All
From: Alpha Quadrant
Registered: 2007-01-15
Posts: 12380
Website

Re: PS3 TECHNICAL INFORMATION - GENERAL HARDWARE INFO - LOOK HERE FIRST

HOW AN OPTICAL DRIVE LASER/LENS ASSEMBLY WORKS:

The most important part of an optical disc drive is an optical path, placed in a pickup head (PUH), usually consisting of semiconductor laser, a lens for guiding the laser beam, and photodiodes detecting the light reflection from disc's surface.

Initially, CD lasers with a wavelength of 780 nm were used, being within infrared range. For DVDs, the wavelength was reduced to 650 nm (red color), and the wavelength for Blu-Ray Disc was reduced to 405 nm (blue color).   

Two main servomechanisms are used, the first one to maintain a correct distance between lens and disc, and ensure the laser beam is focused on a small laser spot on the disc. The second servo moves a head along the disc's radius, keeping the beam on a groove, a continuous spiral data path.

On read only media (ROM), during the manufacturing process the groove, made of pits, is pressed on a flat surface, called land. Because the depth of the pits is approximately one-quarter to one-sixth of the laser's wavelength, the reflected beam's phase is shifted in relation to the incoming reading beam, causing mutual destructive interference and reducing the reflected beam's intensity. This is detected by photo diodes that output electrical signals.

A DVD, or BR-D lens supports a different focus for CD or DVD media with same laser.

The laser reads through the thickness of the disc, to the media which is actually the other side of the label.

A recorder encodes (or burns) data onto a recordable CD-R, DVD-R, DVD+R, or BD-R disc (called a blank) by selectively heating parts of an organic dye layer with a laser. This changes the reflectivity of the dye, thereby creating marks that can be read like the pits and lands on pressed discs (ROM). For recordable discs, the process is permanent and the media can be written to only once. While the reading laser is usually not stronger than 5mW, the writing laser is considerably more powerful. The higher writing speed, the less time a laser has to heat a point on the media, thus its power has to increase proportionally. DVD burner laser often peaks at about 100mW in continuous wave, and 225mW pulsed.

For rewriteable CD-RW, DVD-RW, DVD+RW, DVD-RAM, or BD-RE media, the laser is used to melt a crystalline metal alloy in the recording layer of the disc. Depending on the amount of power applied, the substance may be allowed to melt back (change the phase back) into crystalline form or left in an amorphous form, enabling marks of varying reflectivity to be created.  This allows the media to be rewritten up to a thousand or more times.  RW media can prematurely fail.

Double-sided media may be used, but they are not easily accessed with a standard drive, as they require to be physically reverted (flipped) to access the data on the other side.

Double layer (DL) media havs two independent data layers separated by a semi-reflective layer. Both layers are accessible from the same side, but require the optics to change the laser's focus point. Traditional single layer (SL) writable media are produced with a spiral groove molded in the protective polycarbonate layer (not in the data recording layer), to lead and synchronize the speed of recording head. Double-layered writable media have: a first polycarbonate layer with a (shallow) groove, a first data layer, a semi-reflective layer, a second (spacer) polycarbonate layer with another (deep) groove, and a second data layer. The first groove spiral usually starts on the inner edge and extends outwards, while the second groove starts on the outer edge and extends inwards.

LightScribe methodology uses the same laser similar to the way that data is burned to the disc; a greyscale image of the label is etched to the top side of the disc. The surface of a LightScribe disc is coated with a reactive dye that changes color when it absorbs 780nm infrared laser light.  It's not possible to replace a LightScribe label with a new design (it would look very bad - two different labels burned together), but it is possible (more pleasant looking) to add more content or detail to a label that is already burned.

Offline

 

#16  2008-10-03 09:52:13

Powerslave
Ruler of All
From: Alpha Quadrant
Registered: 2007-01-15
Posts: 12380
Website

Re: PS3 TECHNICAL INFORMATION - GENERAL HARDWARE INFO - LOOK HERE FIRST

Use PS3 Eye On PC

http://alexpopovich.wordpress.com/2008/ … ce-filter/

Link contains information and file set.

Offline

 

#17  2008-10-28 08:37:37

Powerslave
Ruler of All
From: Alpha Quadrant
Registered: 2007-01-15
Posts: 12380
Website

Re: PS3 TECHNICAL INFORMATION - GENERAL HARDWARE INFO - LOOK HERE FIRST

PS3 RECOVERY MODE MENU (V2.5x and UP):

Sony has snuck in a PS3 recovery menu with the V2.50 update:
http://www.eurasia.nu/images/submitted/ogkh4nhhmu6hrgailx2b.jpg

* Place your PS3 in STANDBY mode
* Hold the power button until you hear 2 beeps.
* If it goes into the video reset setting then you messed up, and do it again till you hear a double beep.

The menu itself might be "useless" for our purposes but it may be able to recover a PS3 from a semi-brick from a FUTURE bad firmware update process.

Offline

 

#18  2009-03-07 13:34:05

Powerslave
Ruler of All
From: Alpha Quadrant
Registered: 2007-01-15
Posts: 12380
Website

Re: PS3 TECHNICAL INFORMATION - GENERAL HARDWARE INFO - LOOK HERE FIRST

Edited, Capitalized, Punctuated & Spell checked by Staff 5/7/09

MOTHER BOARD YELLOW LIGHT REPAIR GUIDE

By: Colinjester


Disclaimer: #1: PS3-HACKS will not be responsible for any damage or further damaged caused to your console by using this guide.  This guide should be considered "As Is" with no expressed or written guarantee, or assurances of success. 

#2: Please be advised if your ps3 is still in warranty on then send it back do not attempt this repair. The following repair is for faulty mother boards only and will not repair power supply issues or disc read errors. In following this guide I do not guarantee you will fix your ps3 and by attempting this repair YOU take full responsibility for any loss of hardware due to damage
caused by following this guide.

Ok, so if you’re reading this, then you have experienced one of the worst things that can happen to your ps3. So follow these steps, and let’s get you back up and running!

Tools Needed

1.) Heat gun (temperature controlled preferably).
2.) Isopropyl alcohol (acquire from chemist).
3.) Vacuum cleaner or compressed air blower.
4.) Phillips screw driver.
5.) Flat blade screw driver or slotted torx bit.

Let’s begin!

1. Remove warranty sticker and rubber foot that’s positioned above hard drive bay.
This will invalidate any warranty.

2. Using a small flat blade screw driver or slotted torx bit, unscrew cover plate screw.

3. Slide cover plate towards the left until it stops and lift off.

4. Remove all Phillips screws marked noting size and position.

5. Hinge case towards you until disengaged and then tilt towards the left. See below.

6. Remove ribbon cable by carefully lifting black part of connector (locking tab).

7. Lift/tilt blue ray drive towards the right while at the same time, disconnecting power cable and the large ribbon (lift tab) underneath.

8. Remove 5 screws and the earth wire screw on PSU, and unplug connector plug.

Before removal of psu unplug small BNC connector (black wire) and remove tape on side of psu, now lift off PSU.

9. Now remove the wide ribbon from connector (lift tab) unscrew the four screws on the Bluetooth board and remove.

10. Remove hard drive cover.

11. Unscrew blue hard drive screw and disengage hard drive by sliding towards gap in the bay.

12. Remove hard drive, see below.

13. Unscrew 4 screws holding the bracket, on/off and eject control panel. Remove small ribbon (lift tab) and remove control panel.

14. Unscrew 8 screws.

15. Lift enclosure out of plastic base, see below.

16. Now unclip black rear panel and remove.

17. Unscrew 4 screws and remove sprung brackets, see below.

18. Lift of metal cover plate while allowing ribbons to pass through gaps in plate without damage, see below. (Take note as to where heat sink rubbers are positioned).

19. Supporting fan assembly turn board over, remove fan power connector and fan.

20. Remove 2 screws holding plate to hard drive connector and unplug battery connector.
Now remove plate.

21. Clean off old heat sink compound from the 2 main processors using Isopropyl alcohol making sure all traces of the old heat sink compound has gone.

22. Clean both touch plates on bottom of fan/heat sink assembly with Isopropyl alcohol until all traces of the old heat sink compound has gone.

23. Now using a vacuum cleaner or compressed air blower get rid of all dust build up in the case and on all component parts of the ps3 (pay special attention to the fan assembly and heat sink fins(MUST BE CLEAR OF DUST).

24. Typical example of dust build up.

Ps3 case (dusty).
Heat sink plates before
Heat sink compound removed (dusty).

25. Once cleaned you should now have a nice pile of bits that looks something like this, see below.
Now for the tricky bit!

26. Check the top metal cover plate (underside) for burn-in marks, as you can see below this ps3 got very hot before it YLODed!

27. Place the ps3 mother board on a flat heat resistive surface (kitchen work top or melamine shelf will be fine).

28. Turn heat gun on and set temperature to 350 deg and the fan speed to low (to high and it will move the surface mount bits).Allow gun to get up to temperature before continuing!

29. Using a circular motion hold heat gun over areas outlined below (keep heat gun an inch above
board/components at all times).

30. CPU side first.

31. After 15 to 20 seconds move onto the next area.

32. Once all marked areas have been heated & solder reflowed on the mother board LEAVE for at least 10 to 15 minutes to cool. (DO NOT MOVE MOTHER BOARD WHILE COOLING).

33. A popping noise may be heard during cooling, don’t worry this is normal.

34. NON CPU side.

35. After 10 to 15 seconds move onto the next area.

36. Once all marked areas have been heated/reflowed on the mother board LEAVE for at least 10 to 15 minutes to cool. (DO NOT MOVE MOTHER BOARD WHILE COOLING).

37. A popping noise may be heard during cooling don’t worry this is normal. Heat sink compound still on in this picture, remove before reflowing. Heat sink rubber pads still on in this picture remove
before reflowing also hold ribbons out of way while reflowing

Congratulations!!

You have just repaired you’re YLOEDed ps3 mother board.

38. Now its time to apply new heat sink compound to the 2 processors, when doing this its always best to follow the manufacturers instructions but I believe the process is the same with all types (please check instructions that come with paste), before continuing.

39. The paste I am using is called AKASA 450 it’s a silver based compound with a thermal conductivity of 9.24w/m deg c and an operating range of 0 to 200 deg c. You can buy it from most PC shops, but I get mine from my local Maplin (I have been told that there is a better compound on the market called arctic silver but I haven’t tried it as yet so the choice is yours).

40. Use syringe supplied, and dispense a small worm of compound from top to bottom on the left hand side of processor chip.  Now using credit card, or something else, spread the compound evenly and thinly over processor face (to much is bad, and not enough is also bad) the ideal amount is when you can almost see through the paste.

41. Now repeat on the other processor.

42. See below.

NOW IT IS TIME TO REASSEMBLE THE PS3. RETRACE YOUR STEP IN REVERSE TO REBUILD MAKING SURE ALL RIBBON CABLES HAVE BEEN FULLY INSERTED INTO CONNECTORS AND LOCKED DOWN IE. (TABS).

If you would like to ask any questions Email: gilksy1@btinternet.com
Or when you’ve fixed your ps3 Add me psn = gilksy
It would be nice to keep track of all repaired ps3’s using this guide. Thank you for your ime!!!!!!!!!!!!!!

I’D JUST LIKE TO SAY THANK YOU TO BOOMONT AND ACE_J66 FOR ALLOWING ME TO DOCUMENT THE REPAIR OF THEIR PS3’S (MY NEW PSN FRIENDS).

YLOD fix.pdf

Please report bad link...

Offline

 

#19  2009-08-04 08:20:15

Powerslave
Ruler of All
From: Alpha Quadrant
Registered: 2007-01-15
Posts: 12380
Website

Re: PS3 TECHNICAL INFORMATION - GENERAL HARDWARE INFO - LOOK HERE FIRST

FILE SYSTEMS: (Update 08/04/09)

DEFINITIONS:
exFAT = Extended File Allocation Tables
FAT = File allocation Tables
NTFS = New Technology File system
HFS = Hierarchical File System
EXT = Extended Filesystem
EXT2 = 2nd Extended File system (there is also ext3, and 4)
UDF = Universal Data Format (optical)

This was added because people ask, and want to know what the compatibilities are, and if they work on PS3.  There are many speculations as to what file format the PS3 HDD is using, and exFAT is one of them.  I don't think so, as it is a M$ birthed system, and Sony would have to pay licensing; so I doubt PS3 uses it.  It may be as simple as, they are using ext2, since > 4GB files are supported for transfer to PS3 under the XMB, and you do not have access to the game O/S partition under Linux on PS3.

exFAT: Not supported externally by PS3; An enhanced version of the FAT file system from Microsoft (so it would not be the PS3's HDD proprietary format) that uses less overhead than NTFS. It extends the maximum file size of 4GB in FAT32 to virtually unlimited. exFAT was added to Windows CE and Windows Vista (SP1).  It can handle more than 1000 files in a single directory, where as Fat32 is around 512 files. 

NTFS: Not supported at all by PS3; This is the current preferred file system of Windows (beginning predominance circa Windows NT 4.0 and Windows 2000, and including Windows XP). Most Windows systems use principle partitions with this file system. This is a journalled file system with good support for large files. It should be noted that it does NOT support POSIX permissions or ownership. Mac OS X has read only support for this format. It has no capabilities to write to an NTFS drive. Windows has complete read/write capabilities for this format.

FAT32:  Supported by PS3 for external devices; FAT32 is a legacy file system in the Windows world. However, it is still widely used as almost all Flash-based drives use this format. Mac OS X supports this format for both reading and writing, as does Windows. It has notable limitations, including difficulties with files of size larger than 4 GB. Directory entries are limited to 512, in root and sub directories.

HFS+: Not supported by PS3; This is the principal file system of Mac OS X. It is a journalled, relatively modern file system that supports POSIX permissions, and features at least limited automatic defragmenting of files. Mac OS X is capable of mounting these volumes for reading and writing, and has full capabilities to utilize them. Mac OS X systems can also only boot from hard disks formatted in this system (as well as bootable optical media). Windows has no native support for this format, but third party tools such as MacDrive, will allow for limited read/write support on Windows systems.

EXT2 (ext2): It is a file system that is used primarily in Linux environments. It features many of the same creature comforts as OS X, including a journal and the ability to use large files (e.g. bigger than the 4 GB limit in FAT32). This file system is not natively supported in either OS X or Windows, but free extensions are available for both operating systems that allow basically full read/write utilization of this files system on both OS X and Windows.

FAT16:  Supported by PS3 for external devices; Same basic format as Fat32, except provides only provides a sixteen-fold expansion in the number of clusters it identifies, supporting volumes containing 65,536 (216)clusters. It also expands the maximum cluster size to 128 sectors (64KB) and maximum volume size to 4GB.

OTHER:
FAT12: The earliest version the file system, FAT12 allows a partition to contain up to 4096 (212)clusters. Since it supports clusters of one to sixteen sectors, the maximum partition size is 32MB. Windows 2000 uses FAT12 for floppy disks and for partitions of 16MB or smaller.

FAT: FAT started being used with DOS and there are now three different versions of the File Allocation Table file system - FAT12, FAT16 and FAT 32. The numbers used in these versions designate the number of bits used to identify a cluster.

UDF: A file system to form a common file system for all optical media.  Blu-ray uses UDF 2.50 or UDF 2.60.  It was was originally intended to replace ISO 9660. There are three builds to UDF; Plain, VAT, and Spared, you can look them up.

Offline

 

#20  2009-08-04 18:28:59

Powerslave
Ruler of All
From: Alpha Quadrant
Registered: 2007-01-15
Posts: 12380
Website

Re: PS3 TECHNICAL INFORMATION - GENERAL HARDWARE INFO - LOOK HERE FIRST

PS3 Media Server

PS3 Media Server is a DLNA compliant Upnp Media Server for the PS3, written in Java, with the purpose of streaming, or transcoding any kind of media files, with minimum configuration. It's backed up with the powerful Mplayer/FFmpeg packages.

Current features: Linux-1.10.5, Macosx-1.10.5, and Windows-1.10.51.

    * Ready to launch and play. No codec packs to install. No folder configuration and pre-parsing or this kind of annoying thing. All your folders are directly browsed by the PS3, there's an automatic refresh also.
    * Real-time video transcoding of MKV/FLV/OGM/AVI, etc.
       > MultiCore CPU - Can assign one of the cores for transcoding
    * Direct streaming of DTS / DTS-HD core to the receiver
    * Remux H264/MPEG2 video and all audio tracks to AC3/DTS/LPCM in real time with tsMuxer when H264 is PS3/Level4.1 compliant
    * Full seeking support when transcoding
    * DVD ISOs images / VIDEO_TS Folder transcoder
    * OGG/FLAC/MPC/APE audio transcoding
    * Thumbnail generation for Videos
    * You can choose with a virtual folder system your audio/subtitle language on the PS3!
    * Simple streaming of formats PS3 natively supports: MP3/JPG/PNG/GIF/TIFF, all kind of videos (AVI, MP4, TS, M2TS, MPEG)
    * Display camera RAWs thumbnails (Canon / Nikon, etc.)
    * ZIP/RAR files as browsable folders
    * Support for pictures based feeds, such as Flickr and Picasaweb
    * Internet TV / Web Radio support with VLC, MEncoder or MPlayer
    * Podcasts audio/ Video feeds support
    * Basic Xbox360 support
    * FLAC 96kHz/24bits/5.1 support
    * Windows Only: DVR-MS remuxer and AviSynth alternative transcoder support

http://ps3mediaserver.googlecode.com/fi … .10.51.exe
http://ps3mediaserver.googlecode.com/fi … 1.10.5.dmg (Intel CPU only)
http://ps3mediaserver.googlecode.com/fi … 1.10.5.tgz

Offline

 
  • Index
  •  » Hardware
  •  » PS3 TECHNICAL INFORMATION - GENERAL HARDWARE INFO - LOOK HERE FIRST
Home | PS3 News | PS3 Hacks | PS3 Downloads | PS3 Saves

Folding@home | PS3-Hacks Live Chat | PS3 Reviews | Contact Us


Board footer

Powered by PunBB
© Copyright 2002–2008 PunBB