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RAMROD'S BR-D BURNER DRIVE FOR AN ADMIN FUND:
INFO

#51  2007-10-13 10:42:04

nickb827
Prior Of The Ori
Registered: 2007-05-21
Posts: 655

Re: possible exploit

Akaron, you make a good point, there are to many numbers for the calc on windows to show, but the key would not be the last number, more like halfway thru. Plus, the cell excels at numerical operations. It would take a while but it is possible.


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#52  2007-10-13 14:21:31

Arakon
PS3 Hacks Nin-Jitsu
Registered: 2007-07-08
Posts: 103

Re: possible exploit

yes, it is possible. but don't expect to still be alive when it happens. even if you can get 500 or 2000 ps3s together (not many more people are willing to waste 300 watts 24/7, or even know how to set up the ps3 to do it), it would take years. not to mention that if the key gets out, sony will start cracking down HARD on anything homebrew or mod related, and the people involved.

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#53  2007-10-13 19:25:02

Kamisama
PS3 Newbie In Training
Registered: 2007-10-06
Posts: 5

Re: possible exploit

then wht the hell are we supossed to do? just give up?

if just that placasoft dude gave us some news about his suposed exploit...

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#54  2007-10-13 21:32:01

Arakon
PS3 Hacks Nin-Jitsu
Registered: 2007-07-08
Posts: 103

Re: possible exploit

no, not give up.. I am just pointing out that the bruteforcing of the key is the least likely to succeed. a firmware hack is more likely to work than this.

Last edited by Arakon (2007-10-13 21:32:38)

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#55  2007-10-13 22:39:49

ERIFNOMI
Dr. Daniel Jackson
From: The Moon
Registered: 2007-04-11
Posts: 1324

Re: possible exploit

Arakon wrote:

bruteforcing has VERY little to do with "hacking".

there are 2^1024 possibilities for the key, that's 2x2x2x2x2x2x2...... 1024 times. do you seriously think they'd invent and pay millions for an encryption that could simply be bruteforced by a couple of home computers and videogame systems?

This would be a guess and check kinda thing

IDK how to even read this number! 1.797693134862315907729305190789e+308
WTF does that mean
DAMN

Last edited by ERIFNOMI (2007-10-13 22:54:22)

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#56  2007-10-13 22:50:37

kingofdaberbz
PS3 Hacks ESKRIMA
Registered: 2007-06-08
Posts: 112

Re: possible exploit

it's gonna get hacked but it will most likely b a modchip n it will most likely come after home n sony prob
will copy the 360 n try 2 ban PS3s or brick them but I couldn't care less If i got banned from PSN so I would get the mod-chip anyway


;(

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#57  2007-10-14 14:11:03

Kamisama
PS3 Newbie In Training
Registered: 2007-10-06
Posts: 5

Re: possible exploit

ive had numerous problems with modchips on ps2...

im really nor sure about risking my 400€ machine for it...

id go for a firmware hack tho....

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#58  2007-10-14 15:58:15

rBerggren
PS3 Hacks ESKRIMA
From: Sweden
Registered: 2007-10-11
Posts: 135

Re: possible exploit

id go for no backups at all for 1-1½ more years.. if i have spent 6000skr on a machine, then it would feel kinda lame to brick the console in any way for a while. 600skr/game isnt that big of a deal if ur not a student i think (or got a job). and 10skr = ~8$, too tierd to count myself ^^
but anyway, good to see guys working on a chip/exploit. so its ready whenever i change my mind smile


about the key ppl seem to have problem finding out.. isnt it possible to get 2 games from the same manufactuer, and compare the start-code on both on them to fint an matching line? (ultimate one ps3-game & the followup to the same game).. just my thoughts, dunno if it works like that or have already been tested..?

EDIT: for a key to work it has to be read from somewhere, or its totally useless piece of code.. and read/processed data would be possible to somehow read/export/log from the ps3 while running it?
maybe i have too much faith in ppl breaking into the console, but in my head it makes sence.. trying to think outside the box tongue

Last edited by rBerggren (2007-10-14 16:03:04)

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#59  2007-10-14 16:18:15

rBerggren
PS3 Hacks ESKRIMA
From: Sweden
Registered: 2007-10-11
Posts: 135

Re: possible exploit

zeychin wrote:

I don't quite remember how many of the processors are usable under Linux, but if one were to write a Distributed-Computing Program for Linux Distributions, we would very likely have greater processing power than our home Personal Computers.
Say, we could leave Linux be, when not using our respective Playstation Consoles and we could do quite well to work towards this Brute-Forcing goal.

Really, that would be a nice way of our own "Folding@home-network".. Just connect the program to a server and get some processes to run, and then send back the result to the server.
I know for sure my folding will have to suffer (paused) untill that feature has done what it was made for.

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#60  2007-10-14 18:34:02

ahazsan
PS3 Hacks SHOTOKAN
From: Brazil
Registered: 2007-08-26
Posts: 154

Re: possible exploit

Man, programing an Fold@home for ps3 hacks would take ages.
And it woulnd be able to run inside the ps3, cuz to make it work, it would have to be made for ps3, and then again we would need that key.
So that idea is out of question.
Even if it were made for pcs, the number of collaborators would be too small. Not to mention the high costs.
The host would have to have an super pc and very fast internet connection. ¬¬

BTW, don't double post...

Last edited by ahazsan (2007-10-14 18:35:00)

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#61  2007-10-14 18:35:38

Rocky
PS3 Hacks Member
Registered: 2007-09-10
Posts: 20

Re: possible exploit

If we have our own "Distributed-Computing Program for Linux Distributions" and server to the "drecryp" system??? What will that help??? A chance to the PS3 will be hacked???

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#62  2007-10-14 21:44:01

zeychin
User
From: Roanoke, Va
Registered: 2007-01-07
Posts: 489

Re: possible exploit

ahazsan wrote:

Man, programing an Fold@home for ps3 hacks would take ages.
And it woulnd be able to run inside the ps3, cuz to make it work, it would have to be made for ps3, and then again we would need that key.
So that idea is out of question.
Even if it were made for pcs, the number of collaborators would be too small. Not to mention the high costs.
The host would have to have an super pc and very fast internet connection. ¬¬

BTW, don't double post...

We wouldn't need the key to operate the executable under Linux.
:-/.
I'm sure there would be people in favor of dedicating systems towards servers.
Considering the relative speed of the Playstation 3's processors, it would be feasible.
See, we could set a variable begin-set.
Say, the very first Playstation to run the program would receive a directive from the server to compute and test all codes from the range "x" to "xxxxxxxx". The second would receive a directive to compute and test all codes from the range "xxxxxxxxxx" to "xxxxxxxxxx", et cetera.
With higher ranges of "xxx...." multiple consoles could be directed to begin at different points of the range. One console could start at "100..." where another could start at "200...", if they overlap, the overlapping console, (which would be determined by a "greater than" comparison), would be given a new directive.

By The Way: Don't skim through a selection of posts and then slash ideas without first understanding the ideas behind it all.


I can't tell; are there specific instructions that new individuals follow when entering?
Actually, that couldn't work; they don't follow or read any directions given; it must be instinctive.

Edited .SFO File Video:
http://www.youtube.com/watch?v=prvrFpGIEgY

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#63  2007-10-15 03:08:56

rBerggren
PS3 Hacks ESKRIMA
From: Sweden
Registered: 2007-10-11
Posts: 135

Re: possible exploit

ahazsan wrote:

Man, programing an Fold@home for ps3 hacks would take ages.
And it woulnd be able to run inside the ps3, cuz to make it work, it would have to be made for ps3, and then again we would need that key.
So that idea is out of question.
Even if it were made for pcs, the number of collaborators would be too small. Not to mention the high costs.
The host would have to have an super pc and very fast internet connection. ¬¬

BTW, don't double post...

zeychin wrote:

We wouldn't need the key to operate the executable under Linux.
:-/.

Exactly what i said, either he missunderstood or didnt spend too much time reading trough it, just slashed the idea ^^.. Anyway ahazsan, altrough ur not a mod nor the owner.. Ur wich is granted. But please dont complain about the red color. Cant stand ppl with brown tongues & shitty breath.
EDIT; Ok i didnt say Linux in exact words.. But zeychin understood the concept of thinking, prolly others did too.

zeychin wrote:

I'm sure there would be people in favor of dedicating systems towards servers.

I agree, im one of them if i get my dlink-router to stop fu*king the ISP connection every ~30 minutes..

zeychin wrote:

Considering the relative speed of the Playstation 3's processors, it would be feasible.
See, we could set a variable begin-set.
Say, the very first Playstation to run the program would receive a directive from the server to compute and test all codes from the range "x" to "xxxxxxxx". The second would receive a directive to compute and test all codes from the range "xxxxxxxxxx" to "xxxxxxxxxx", et cetera.
With higher ranges of "xxx...." multiple consoles could be directed to begin at different points of the range. One console could start at "100..." where another could start at "200...", if they overlap, the overlapping console, (which would be determined by a "greater than" comparison), would be given a new directive.

Yepp, that were what i ment with "folding@home" like-idea.. And the Ps3 only submits the info to the server once the whole range of combinations is finished, with a constant ping from server towards the Ps3 to see if its shut down/error'ed/freezed or not.. So if it is shut down with no "section complete"-message to server, some other Ps3 will get that range.

zeychin wrote:

... understanding the ideas behind it all.

Yes, about the idea.. Can it be done in reality or just in therory? Preferly i want someone "trusted" to answer, not "3rd-dayers" like me ^^

Last edited by rBerggren (2007-10-15 03:20:20)

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