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The downloadable version of Marvel vs. Capcom 2 is pretty much a straight-up port of the Dreamcast version. All the idiosyncrasies have been preserved, although major bugs like Gambit getting stuck in his super move animation seem to be fixed. To adapt the game to modern televisions, the backgrounds have been extended out to 16:9 ratios, filling the screen but not actually expanding the gameplay area. For the most part it’s not noticeable, but some animations and moves get cut off at the 4:3 boundary, which looks a bit weird. Still, it’s better than having black bars on the sides of the screen, and doesn’t actually impact play in any way. You can also choose between two new display modes for the character sprites, which smooths them out for HD displays. If that looks too weird, there’s always the unaltered classic mode that leaves them exactly as you remember from ten years ago (or, in the case of Morrigan, 15 years ago…somebody redraw the poor girl already).
Online play is similar to Super Street Fighter II Turbo HD Remix’s, also developed by Backbone. Matches take place in “winner stays†lobbies that can hold up to six players at a time. Extensive win/loss stats are kept, and you can spectate matches between other players in your lobby while you wait. As was the case with HD Remix, online play is smooth and does a convincing job of emulating a side-by-side match. That’s especially impressive here, considering how fast Marvel vs. Capcom 2 moves. Outside of slight stuttering at the beginning of some matches, I never felt like I was out of synch with my opponents. It’s truly impressive how well Capcom has managed to implement online play into their current batch of fighting game releases, both new and old.
Source: G4
The game is just like the dreamcast and ps2 versions. It has a large character lineup. Gameplay is very fast paced. Its a very enjoyable game for old fans of the original. For 14.99 is it a must buy for fighting fans! They have new visual settings: Crisp, Smooth, and Classic. Also you can now use your own music and play it in the background while playing mvc2.

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Nice review. Thanks!
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Most of them are going to be ports anyway. There is no need to reproduce the game, when it is written for another platform. The PS3 would have no problem running anything from the PS2 down, using emulation in the port process. XB360 does the same thing with arcade games, the emulator is built into the games themselves, and optimized very well.
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