PS3 Hacks

#1 Spot for PS3 Hacks

Home | PS3 News | PS3 Hacks | PS3 Downloads | PS3 Saves

Folding@home | PS3-Hacks Live Chat | PS3 Reviews | Contact Us


You are not logged in.

#176  2009-05-23 13:01:12

dashhacker
D-Force
Registered: 2009-04-27
Posts: 108

Re: Remote Play API Progress

synf2n wrote:

Ok, so as the PSP ID needs to be registered on the PS3 making it work without a PSP at all is virtually impossible until the PS3's root fs can be written to in the correct place, ie hacked??

Pretty much yea... You'd need write-access to the PS3 HDD in order to create the appropriate registry entries for a fake PSP.  The HDD is encrypted and has yet to be decrypted (aside from stock retail drives).  It's more likely that someone could create a USB device that emulates the PS3<->PSP pairing protocol.  That way the PS3 doesn't need to be hacked for this to work.  However this solution requires a lot more work, and still requires users to buy some hardware (USB thumb drive type of device).

synf2n wrote:

EVEN if we could obtain the information on the two 128bit keys?
Do you have any idea of what it MIGHT be ? Could it be a standard UUID or  a custom one?

It would be a custom read-only, hardware UUID set at the factory.  Could be a combination of many things, or just a randomly generated unique ID.

synf2n wrote:

As for the private key. I have no idea what the inputs into that might be. It would be virtually impossible to work that out - no ?

Yes, virtually impossible to "guess" since it's randomly generated.  Not sure if it's a pseudo RNG or a hardware RNG.  Entropy is probably seeded by hardware events.  Every time you pair a PSP (even the same one), a new key is generated.

synf2n wrote:

Sorry for all the questions.

Regards
synf2n

Questions are how you find answers smile

Offline

 

#177  2009-05-23 17:11:34

KazMisMas
PS3 Newbie In Training
Registered: 2009-05-16
Posts: 9

Re: Remote Play API Progress

i had an old version still installed, after i deleted it and adjusted the Linux.mak so that it reads the libs from /usr/local,
everything went all right.
thx again


you could also include a configure script that looks for all dependencies...

Last edited by KazMisMas (2009-05-23 17:12:27)

Offline

 

#178  2009-05-23 22:27:10

dashhacker
D-Force
Registered: 2009-04-27
Posts: 108

Re: Remote Play API Progress

KazMisMas wrote:

you could also include a configure script that looks for all dependencies...

Yup, autoconf/automake is handy.  Just hasn't been a high priority.  Feel free to contribute one wink

Offline

 

#179  2009-05-24 05:33:33

MG
PS3 Newbie In Training
Registered: 2009-05-16
Posts: 5

Re: Remote Play API Progress

v1.2 work Fine oh posessed
I mean Work Great mrgreen

Offline

 

#180  2009-05-25 13:14:27

jdavet
PS3 Newbie
Registered: 2009-05-25
Posts: 1

Re: Remote Play API Progress

First of all, I just want to say thanks to dashhacker.  YOU ARE THE MAN! smile

Now I don't know if I'm the only one having this problem... I'm on Vista Home Premium.  I got almost everything to work... but when I click launch, it says that Open Remote Play is connecting, the "connecting" screen hangs for about 10 seconds, then the screen closes.

Has anybody run into this as well?  I've seen youtube vids where it's working on vista... is it just an issue with my computers (I got the same result on both my desktop and laptop computers), psp (TA-85v2 motherboard with 5.0 m33-6 CFW), or ps3 (60GB NTSC)???  Or maybe it's a deadly combination of all 3? sad

Any help would be greatly appreciated.

Offline

 

#181  2009-05-25 13:44:07

Code Red
Hok'taur
From: In Your Software
Registered: 2007-11-30
Posts: 525

Re: Remote Play API Progress

I've ran it on Vista Home Premium win 7 RC, and XP with no real problems. Still can't get net connection to work on either one but private runs fine. Got same PSP with same cfw, different PS3 (have a 40 gig system; well 500 gig now) don't see where that would be a problem though. You can check your PS3 to make sure your nat type is 1 (wired connection) or 2 (wireless connection). If it is 3 (also wireless) then you will have problems with port forwarding.


http://img200.imageshack.us/img200/2327/crsig.png

Offline

 

#182  2009-05-25 15:00:09

Audioboxer
PS3 Newbie
Registered: 2009-05-16
Posts: 3

Re: Remote Play API Progress

Nice changes to 1.2, it's still crashing for me though when launching things on the XMB.

Offline

 

#183  2009-05-25 15:01:14

dashhacker
D-Force
Registered: 2009-04-27
Posts: 108

Re: Remote Play API Progress

To anyone having no luck connecting from Internet:

You need to set-up your network gateway/firewall to port forward TCP and UDP 9293 to the internal IP address of your PlayStation 3.

But that's not all...  See the following link for details on how to establish an external connection:
http://code.google.com/p/open-rp/wiki/E … Connection

Hope that helps.

Offline

 

#184  2009-05-25 15:04:47

Audioboxer
PS3 Newbie
Registered: 2009-05-16
Posts: 3

Re: Remote Play API Progress

Here's the error message dash,

http://i85.photobucket.com/albums/k46/gavdeeimages/crash.jpg

Offline

 

#185  2009-05-25 19:02:04

dashhacker
D-Force
Registered: 2009-04-27
Posts: 108

Re: Remote Play API Progress

Audioboxer wrote:

Here's the error message dash,

Unfortunately, I can't tell you what's wrong by looking at the screen-shot.  Did the v1.2 update fix some of the crashes that v1.1 suffered from?  The crashes now only happen when launching games?  What game were your trying to run when you took this screen-shot?

Offline

 

#186  2009-05-26 10:16:58

MastricX
PS3 Newbie
From: Albany, NY
Registered: 2009-05-19
Posts: 3
Website

Re: Remote Play API Progress

:paranoid:Followed the Guide to enable the iptable thingy in OpenWRT and it's been working idle for over an hour on Windows Vista via Internet connection smile

It appears as though i no longer have control over it, although it's still running fine and keeping time sync.

Last edited by MastricX (2009-05-26 10:17:43)

Offline

 

#187  2009-05-26 11:43:15

MohammadAG
PS3 Newbie
Registered: 2009-05-26
Posts: 4

Re: Remote Play API Progress

First of all, I want to thank dashhacker for this wonderful application
I've been having some problems running it on linux though (Ubuntu distro to be specific)
Here's what I'm getting

Code:

mohammad@mohammad-laptop:~/Desktop/ORP/trunk$ make
Compiler: g++ -O2 -pipe -I. -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT 
Linker: ld 
Defines: 
Libraries:  -lcrypto -lpthread -lz -L/usr/lib -lSDL -lcurl -lidn -lssl -lcrypto -llber -lldap -lrt -lgssapi_krb5 -lgssapi_krb5 -lssl -lcrypto -lz -lSDL_net -lSDL_image -lavcodec -lavutil -lavformat -lswscale 
make MAKEFLAGS= deps
make[1]: Entering directory `/home/mohammad/Desktop/ORP/trunk'
[D] base64.cpp config.cpp main.cpp orp.cpp
make[1]: Leaving directory `/home/mohammad/Desktop/ORP/trunk'
make orp
make[1]: Entering directory `/home/mohammad/Desktop/ORP/trunk'
[C] main.o
In file included from main.cpp:36:
orp.h:267: error: ‘AVPacket’ does not name a type
make[1]: *** [main.o] Error 1
make[1]: Leaving directory `/home/mohammad/Desktop/ORP/trunk'
make: *** [all] Error 2

I have installed ffmpeg and libavcodec but I'm still getting this error
Any ideas?
Thanks in advance

Offline

 

#188  2009-05-26 12:04:25

greg
PS3 Ninja
From: Toronto, ON
Registered: 2005-04-08
Posts: 16777282
Website

Re: Remote Play API Progress

MohammadAG wrote:

First of all, I want to thank dashhacker for this wonderful application
I've been having some problems running it on linux though (Ubuntu distro to be specific)
Here's what I'm getting

Code:

mohammad@mohammad-laptop:~/Desktop/ORP/trunk$ make
Compiler: g++ -O2 -pipe -I. -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT 
Linker: ld 
Defines: 
Libraries:  -lcrypto -lpthread -lz -L/usr/lib -lSDL -lcurl -lidn -lssl -lcrypto -llber -lldap -lrt -lgssapi_krb5 -lgssapi_krb5 -lssl -lcrypto -lz -lSDL_net -lSDL_image -lavcodec -lavutil -lavformat -lswscale 
make MAKEFLAGS= deps
make[1]: Entering directory `/home/mohammad/Desktop/ORP/trunk'
[D] base64.cpp config.cpp main.cpp orp.cpp
make[1]: Leaving directory `/home/mohammad/Desktop/ORP/trunk'
make orp
make[1]: Entering directory `/home/mohammad/Desktop/ORP/trunk'
[C] main.o
In file included from main.cpp:36:
orp.h:267: error: ‘AVPacket’ does not name a type
make[1]: *** [main.o] Error 1
make[1]: Leaving directory `/home/mohammad/Desktop/ORP/trunk'
make: *** [all] Error 2

I have installed ffmpeg and libavcodec but I'm still getting this error
Any ideas?
Thanks in advance

I had the same problem, you need to compile the latest version of ffmpeg from subversion.

svn checkout svn://svn.ffmpeg.org/ffmpeg/trunk ffmpeg


http://fp.profiles.us.playstation.com/playstation/psn/pid/GregCube.png

Offline

 

#189  2009-05-26 12:28:39

dashhacker
D-Force
Registered: 2009-04-27
Posts: 108

Re: Remote Play API Progress

MastricX wrote:

:paranoid:Followed the Guide to enable the iptable thingy in OpenWRT and it's been working idle for over an hour on Windows Vista via Internet connection :)

It appears as though i no longer have control over it, although it's still running fine and keeping time sync.

Glad to hear you got it working!  It's a known problem that the longer ORP has been running, the larger the buffer drift (meaning there is a lot of queued a/v packets).  That's why the latency between key-presses increases.  This issue is amplified when connecting over the internet.  I've added some early code which handles this a little better, but key lag still can grow to a couple of seconds.  This isn't too bad for XMB but is obviously unacceptable for gaming.  Now that I'm able to keep the audio and video in sync, I need to tackle stream buffering (or management of it).  This would mean that if the queue grew too large, that packets would be dropped in order to keep key lag to a minimum.

This type of programming is all new to me, please bear with me as I muddle my way through it.

Offline

 

#190  2009-05-26 12:54:13

MohammadAG
PS3 Newbie
Registered: 2009-05-26
Posts: 4

Re: Remote Play API Progress

I got past the problem I had earlier but now I have a new problem

Code:

mohammad@mohammad-laptop:~/Desktop/ORP/trunk$ make
Compiler: g++ -O2 -pipe -I. -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT 
Linker: ld 
Defines: 
Libraries:  -lcrypto -lpthread -lz -L/usr/lib -lSDL -lcurl -lidn -lssl -lcrypto -llber -lldap -lrt -lgssapi_krb5 -lgssapi_krb5 -lssl -lcrypto -lz -lSDL_net -lSDL_image -lavcodec -lavutil -lavformat -lswscale 
make MAKEFLAGS= deps
make[1]: Entering directory `/home/mohammad/Desktop/ORP/trunk'
[D] base64.cpp config.cpp main.cpp orp.cpp
make[1]: Leaving directory `/home/mohammad/Desktop/ORP/trunk'
make orp
make[1]: Entering directory `/home/mohammad/Desktop/ORP/trunk'
[C] main.o
[C] orp.o
orp.cpp: In function ‘Sint32 orpThreadVideoDecode(void*)’:
orp.cpp:438: error: ‘avcodec_decode_video2’ was not declared in this scope
orp.cpp: In function ‘Sint32 orpThreadAudioDecode(void*)’:
orp.cpp:725: error: ‘avcodec_decode_audio3’ was not declared in this scope
make[1]: *** [orp.o] Error 1
make[1]: Leaving directory `/home/mohammad/Desktop/ORP/trunk'
make: *** [all] Error 2

Any help would be greatly appreciated as I don't want to go back to Windows

EDIT:
I did what greg said above and repeated the process, I got a different error

Code:

mohammad@mohammad-laptop:~/Desktop/ORP/trunk$ make
Compiler: g++ -O2 -pipe -I. -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT 
Linker: ld 
Defines: 
Libraries:  -lcrypto -lpthread -lz -L/usr/lib -lSDL -lcurl -lidn -lssl -lcrypto -llber -lldap -lrt -lgssapi_krb5 -lgssapi_krb5 -lssl -lcrypto -lz -lSDL_net -lSDL_image -lavcodec -lavutil -lavformat -lswscale 
make MAKEFLAGS= deps
make[1]: Entering directory `/home/mohammad/Desktop/ORP/trunk'
[D] base64.cpp config.cpp main.cpp orp.cpp
make[1]: Leaving directory `/home/mohammad/Desktop/ORP/trunk'
make orp
make[1]: Entering directory `/home/mohammad/Desktop/ORP/trunk'
[C] main.o
[C] orp.o
[L] orp
orp.o: In function `orpThreadVideoDecode(void*)':
orp.cpp:(.text+0x977): undefined reference to `avcodec_decode_video2'
orp.o: In function `orpThreadAudioDecode(void*)':
orp.cpp:(.text+0x161d): undefined reference to `avcodec_decode_audio3'
collect2: ld returned 1 exit status
make[1]: *** [orp] Error 1
make[1]: Leaving directory `/home/mohammad/Desktop/ORP/trunk'
make: *** [all] Error 2

Last edited by MohammadAG (2009-05-26 13:34:58)

Offline

 

#191  2009-05-26 13:41:57

dashhacker
D-Force
Registered: 2009-04-27
Posts: 108

Re: Remote Play API Progress

MohammadAG wrote:

I got past the problem I had earlier but now I have a new problem

Code:

orp.cpp: In function ‘Sint32 orpThreadVideoDecode(void*)’:
orp.cpp:438: error: ‘avcodec_decode_video2’ was not declared in this scope
orp.cpp: In function ‘Sint32 orpThreadAudioDecode(void*)’:
orp.cpp:725: error: ‘avcodec_decode_audio3’ was not declared in this scope

Any help would be greatly appreciated as I don't want to go back to Windows

What version of FFmpeg did you upgrade to, did you built it from SVN as greg mentioned above?  If so, it looks like it's using the new header files, but linking to the old libraries.  What Linux distribution are you using?  Can I see the output from these commands?

Code:

# find /usr/include /usr/local/include -type d -name 'libav*'
# find /usr/lib /usr/local/lib -name 'libav*so*' -o -name 'libav*.a'
# find /usr/bin /usr/local/bin -name ffmpeg
# ffmpeg -version

Did you set the --prefix option, and did you enable libfaad?

Code:

# ./configure --prefix=/usr --enable-libfaad --enable-decoder=libfaad

Offline

 

#192  2009-05-26 19:39:12

MohammadAG
PS3 Newbie
Registered: 2009-05-26
Posts: 4

Re: Remote Play API Progress

Here's the output from those four commands

Code:

mohammad@mohammad-laptop:~$  find /usr/include /usr/local/include -type d -name 'libav*'
/usr/include/libavcodec
/usr/include/libavutil
/usr/include/libavformat
/usr/local/include/libavcodec
/usr/local/include/libavdevice
/usr/local/include/libavutil
/usr/local/include/libavformat
mohammad@mohammad-laptop:~$ find /usr/lib /usr/local/lib -name 'libav*so*' -o -name 'libav*.a'
/usr/lib/libaviplayswscale-0.7.so.0.0.47
/usr/lib/libavformat.a
/usr/lib/libavahi-glib.so.1.0.1
/usr/lib/libaviplayswscale.so
/usr/lib/libavahi-common.so.3
/usr/lib/libavahi-gobject.so.0
/usr/lib/vlc/codec/libavcodec_plugin.so
/usr/lib/vlc/demux/libavi_plugin.so
/usr/lib/vlc/demux/libavformat_plugin.so
/usr/lib/libavdevice.so.52.1.0
/usr/lib/libavahi-qt3.so.1
/usr/lib/libaviplay-0.7.so.0
/usr/lib/libavutil.so.49
/usr/lib/libaviplaydha-0.7.so.0.0.47
/usr/lib/libaviplay.so
/usr/lib/libavahi-qt3.so.1.0.2
/usr/lib/libavahi-gobject.so.0.0.1
/usr/lib/libaviplaypostproc.so
/usr/lib/libaviplayvidix-0.7.so.0
/usr/lib/libavahi-client.so.3.2.4
/usr/lib/libavutil.so
/usr/lib/libavcodec.so.52
/usr/lib/libaviplaydha-0.7.so.0
/usr/lib/libaviplayavutil-0.7.so.0
/usr/lib/libavahi-client.so.3
/usr/lib/libaviplayvidix-0.7.so.0.0.47
/usr/lib/libavl.so.1
/usr/lib/libavc1394.so.0
/usr/lib/libavahi-glib.so.1
/usr/lib/libavahi-common.so.3.5.0
/usr/lib/libaviplayavcodec.so
/usr/lib/libavformat.so
/usr/lib/libavformat.so.52.31.0
/usr/lib/libavl.so.1.5
/usr/lib/libaviplaydha.so
/usr/lib/libaviplayavutil-0.7.so.0.0.47
/usr/lib/libavutil.a
/usr/lib/libaviplayavformat.so
/usr/lib/libavfilter.so.0
/usr/lib/libavdevice.so.52
/usr/lib/libavcodec.so.52.20.0
/usr/lib/libavcodec.a
/usr/lib/libaviplayavformat-0.7.so.0
/usr/lib/libaviplay-0.7.so.0.0.47
/usr/lib/openoffice/basis3.0/program/libavmediagst.so
/usr/lib/openoffice/basis3.0/program/libavmediali.so
/usr/lib/libaviplayvidix.so
/usr/lib/libavahi-core.so.5.0.5
/usr/lib/libaviplaypostproc-0.7.so.0.0.47
/usr/lib/libavfilter.so.0.4.0
/usr/lib/libavc1394.so.0.3.0
/usr/lib/libavcodec.so
/usr/lib/i686/cmov/libavdevice.so.52.1.0
/usr/lib/i686/cmov/libavutil.so.49
/usr/lib/i686/cmov/libavutil.so
/usr/lib/i686/cmov/libavcodec.so.52
/usr/lib/i686/cmov/libavformat.so
/usr/lib/i686/cmov/libavformat.so.52.31.0
/usr/lib/i686/cmov/libavfilter.so.0
/usr/lib/i686/cmov/libavdevice.so.52
/usr/lib/i686/cmov/libavcodec.so.52.20.0
/usr/lib/i686/cmov/libavfilter.so.0.4.0
/usr/lib/i686/cmov/libavcodec.so
/usr/lib/i686/cmov/libavformat.so.52
/usr/lib/i686/cmov/libavutil.so.49.15.0
/usr/lib/libavahi-core.so.5
/usr/lib/libavformat.so.52
/usr/lib/libaviplaypostproc-0.7.so.0
/usr/lib/libavahi-ui.so.0.1.0
/usr/lib/libaviplayavformat-0.7.so.0.0.47
/usr/lib/libaviplayavcodec-0.7.so.0.0.47
/usr/lib/libavahi-ui.so.0
/usr/lib/libaviplayswscale-0.7.so.0
/usr/lib/libavutil.so.49.15.0
/usr/lib/libavl.so
/usr/lib/libaviplayavutil.so
/usr/lib/libaviplayavcodec-0.7.so.0
/usr/local/lib/libavformat.a
/usr/local/lib/libavutil.a
/usr/local/lib/libavcodec.a
/usr/local/lib/libavdevice.a
mohammad@mohammad-laptop:~$ find /usr/bin /usr/local/bin -name ffmpeg
/usr/bin/ffmpeg
/usr/local/bin/ffmpeg
mohammad@mohammad-laptop:~$ ffmpeg -version
FFmpeg version SVN-r18955, Copyright (c) 2000-2009 Fabrice Bellard, et al.
  configuration: 
  libavutil     50. 3. 0 / 50. 3. 0
  libavcodec    52.29. 0 / 52.29. 0
  libavformat   52.33. 0 / 52.33. 0
  libavdevice   52. 2. 0 / 52. 2. 0
  libswscale     0. 7. 1 /  0. 7. 1
  built on May 26 2009 21:25:08, gcc: 4.3.3
FFmpeg SVN-r18955
libavutil     50. 3. 0 / 50. 3. 0
libavcodec    52.29. 0 / 52.29. 0
libavformat   52.33. 0 / 52.33. 0
libavdevice   52. 2. 0 / 52. 2. 0
libswscale     0. 7. 1 /  0. 7. 1

./configure with those prefixes gave me an error
mohammad@mohammad-laptop:~/Desktop/ffmpeg/ffmpeg2/ffmpeg$ ./configure --prefix=/usr --enable-libfaad --enable-decoder=libfaadFAAD test failed.
I installed ffmpeg using the make/make install commands from the source that greg linked to

Offline

 

#193  2009-05-26 20:09:45

dashhacker
D-Force
Registered: 2009-04-27
Posts: 108

Re: Remote Play API Progress

MohammadAG wrote:

Here's the output from those four commands

Thanks!  As I suspected... you have at least 3 different versions of FFmpeg installed at the same time.  The SVN version you installed went in to /usr/local, which is good since you don't want to overwrite the headers/libraries that came with your distribution.

MohammadAG wrote:

./configure with those prefixes gave me an error
mohammad@mohammad-laptop:~/Desktop/ffmpeg/ffmpeg2/ffmpeg$ ./configure --prefix=/usr --enable-libfaad --enable-decoder=libfaadFAAD test failed.
I installed ffmpeg using the make/make install commands from the source that greg linked to

You're almost there, you need to do a few more things.  First you need to install libfaad, or else XMB sound won't work.  Download it from here: http://downloads.sourceforge.net/faac/faad2-2.7.tar.gz

Configure using:

Code:

# ./configure --prefix=/usr/local && make
Then as root:
# make install

Next, reconfigure and re-install your FFmpeg SVN build:

Code:

# ./configure --prefix=/usr/local --enable-libfaad --enable-decoder=libfaad --extra-cflags=-I/usr/local/include --extra-ldflags=-L/usr/local/lib
Then as root:
# make install

Lastly, inside of open-rp, edit Linux.mak and edit the following variables:

Code:

INCLUDE=-I. -I/usr/local/include
LDFLAGS=-L/usr/local/lib

Then try to re-compile ORP.

Offline

 

#194  2009-05-27 07:28:28

MohammadAG
PS3 Newbie
Registered: 2009-05-26
Posts: 4

Re: Remote Play API Progress

Code:

mohammad@mohammad-laptop:~/Desktop/ORP/trunk$ make
Compiler: g++ -O2 -pipe -I. -I/usr/local/include -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT 
Linker: ld -L/usr/local/lib
Defines: 
Libraries:  -lcrypto -lpthread -lz -L/usr/lib -lSDL -lcurl -lidn -lssl -lcrypto -llber -lldap -lrt -lgssapi_krb5 -lgssapi_krb5 -lssl -lcrypto -lz -lSDL_net -lSDL_image -lavcodec -lavutil -lavformat -lswscale 
make MAKEFLAGS= deps
make[1]: Entering directory `/home/mohammad/Desktop/ORP/trunk'
[D] base64.cpp config.cpp main.cpp orp.cpp
make[1]: Leaving directory `/home/mohammad/Desktop/ORP/trunk'
make orp
make[1]: Entering directory `/home/mohammad/Desktop/ORP/trunk'
[C] main.o
[C] orp.o
[L] orp
/usr/local/lib/libavcodec.a(libfaad.o): In function `faac_decode_init':
/home/mohammad/Desktop/ffmpeg/ffmpeg2/ffmpeg/libavcodec/libfaad.c:252: undefined reference to `NeAACDecOpen'
/home/mohammad/Desktop/ffmpeg/ffmpeg2/ffmpeg/libavcodec/libfaad.c:253: undefined reference to `NeAACDecClose'
/home/mohammad/Desktop/ffmpeg/ffmpeg2/ffmpeg/libavcodec/libfaad.c:254: undefined reference to `NeAACDecGetCurrentConfiguration'
/home/mohammad/Desktop/ffmpeg/ffmpeg2/ffmpeg/libavcodec/libfaad.c:255: undefined reference to `NeAACDecSetConfiguration'
/home/mohammad/Desktop/ffmpeg/ffmpeg2/ffmpeg/libavcodec/libfaad.c:256: undefined reference to `NeAACDecInit'
/home/mohammad/Desktop/ffmpeg/ffmpeg2/ffmpeg/libavcodec/libfaad.c:257: undefined reference to `NeAACDecInit2'
/home/mohammad/Desktop/ffmpeg/ffmpeg2/ffmpeg/libavcodec/libfaad.c:258: undefined reference to `NeAACDecDecode'
/home/mohammad/Desktop/ffmpeg/ffmpeg2/ffmpeg/libavcodec/libfaad.c:260: undefined reference to `NeAACDecGetErrorMessage'
/home/mohammad/Desktop/ffmpeg/ffmpeg2/ffmpeg/libavcodec/libfaad.c:274: undefined reference to `NeAACDecOpen'
collect2: ld returned 1 exit status
make[1]: *** [orp] Error 1
make[1]: Leaving directory `/home/mohammad/Desktop/ORP/trunk'
make: *** [all] Error 2

I did everything you asked me to do above.
Is there any way to do this on IRC or something?
I see that you have a server (irc.dashhacks.com), I'm on #ps3-hacks

Offline

 

#195  2009-05-27 23:38:38

dartan
PS3 Newbie
Registered: 2009-05-27
Posts: 2

Re: Remote Play API Progress

Not working... why?  I have Windows XP  Beta 1.2 of App


http://i8.photobucket.com/albums/a2/dartan/error1.jpg

http://i8.photobucket.com/albums/a2/dartan/error-2.jpg

Last edited by dartan (2009-05-27 23:39:41)

Offline

 

#196  2009-05-28 12:44:20

dashhacker
D-Force
Registered: 2009-04-27
Posts: 108

Re: Remote Play API Progress

dartan wrote:

Not working... why?  I have Windows XP  Beta 1.2 of App

Sorry but I can't tell you what's wrong based on the screen-shots you've posted.  ORP for Windows seems to work for most people running XP, Vista, and Windows 7.  I can only say that this is very BETA software, and the Windows version is the least stable.  I would recommend trying the next version (v1.3), and so on, as the application will hopefully stabilize with each release.

This software is open-source and as such, I invite anyone with Windows development experience to lend their talents toward stabilizing the Windows version.  So far, no one has offered any insight or advice.  Personally, I run Linux and for me, ORP is 99% stable at this point.  Since this is open software, I have very little motivation to spend a lot of time working on the Windows version.

Again, sorry it's not working for you.  If you can't help yourself to fix these errors, then sit tight and maybe you'll have better luck with a forthcoming version.

Offline

 

#197  2009-05-28 17:34:21

dartan
PS3 Newbie
Registered: 2009-05-27
Posts: 2

Re: Remote Play API Progress

Hmmm ok Thanks ... it's odd cause the old version connected ... it just kicked me when I tried to run a game ... so I installed the new version and now I get nothing ... guess I'll keep trying / wait :-)

Thanks for making the program available

Offline

 

#198  2009-05-29 02:58:56

rl2000
PS3 Newbie
Registered: 2009-05-29
Posts: 1

Re: Remote Play API Progress

Hi DashHacker

First off, awesome program!

I have a request, I'm not sure if anyone working with you or around you could help but it would be fraking AWESOME if you made a version for the Android.

I mean, accessing my ps3 from my cellphone would rock!

Offline

 

#199  2009-05-29 07:38:56

KazMisMas
PS3 Newbie In Training
Registered: 2009-05-16
Posts: 9

Re: Remote Play API Progress

The new version does not work for me.
It compiles fine, but if i click "Launch" nothing happens (no error messages in the shell).

Older Versions run...

Offline

 

#200  2009-05-29 08:45:01

dashhacker
D-Force
Registered: 2009-04-27
Posts: 108

Re: Remote Play API Progress

rl2000 wrote:

Hi DashHacker

First off, awesome program!

I have a request, I'm not sure if anyone working with you or around you could help but it would be fraking AWESOME if you made a version for the Android.

I mean, accessing my ps3 from my cellphone would rock!

Absolutely!  That's been one of my top goals from the beginning of this project.  When the code is stable and feature-complete for PCs, then I'll look at iPhone and Android.  The tricky part will be to get all the required libraries ported over.  Some of them already are, but some big ones, like FFmpeg are not.  In the case of audio/video decoding, using the native codecs would be faster anyway.

KazMisMas wrote:

The new version does not work for me.
It compiles fine, but if i click "Launch" nothing happens (no error messages in the shell).

Older Versions run...

So you're referring to the lastest SVN build?  If so, look for orp.log, it should contain useful information.  But don't post it here... email it to me if you like at dashhacker242@gmail.com

Try svn update again, just to be sure you're using the latest version, then run make.  After you run it, and it fails... there will be a log file (orp.log) in the same directory as orp and orpui.

Offline

 
Home | PS3 News | PS3 Hacks | PS3 Downloads | PS3 Saves

Folding@home | PS3-Hacks Live Chat | PS3 Reviews | Contact Us


Board footer

Powered by PunBB
© Copyright 2002–2008 PunBB