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Hi
There is something i just don't understand and i hope some of you can help me ![]()
So the way data is stored on all optic discs is by short and long pits in the track pitch. A short one is 0 and a long one is 1.
And the the question:
Why can't you read all the data in pure binary without processing it and make an EXACT copy putting the short and the long pits the exact same places as on the original cd?
I don't got much knowledge on copy protection i just don't understand why you can do this.
Hope some of you got the answer ![]()
thx
EDIT:
I read a bit on wikipedia about playstation 3's copy protection. at http://en.wikipedia.org/wiki/ROM-Mark still don't really understand though ![]()
Last edited by Briam (2009-01-22 04:32:13)
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These discs are stamped, and there is DATA there that can't be written by a retail writer.
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How can't it be written by a retail writer? Is it not in binary or is it just so near the edge of the discs or so close to the middle that retail drives just can't reach?
Thanks for helping me understand ![]()
EDIT:
Just looked at one of my game discs.. Is it the curving barcode looking thing near the middle?
Last edited by Briam (2009-01-22 10:12:43)
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Do you know how Vinyl Records are made? They are physically pressed into shape. The pits of a CD are pressed. A burner uses a laser to burn ink forming these pits. The pressed ones can be put in places a burner can't write. This might help:
Wikipedia wrote:
BD-ROM Mark is a small amount of cryptographic data that is stored separately from normal Blu-ray Disc data. Bit-by-bit copies that do not replicate the BD-ROM Mark are impossible to decode. A specially licensed piece of hardware is required to insert the ROM-mark into the media during replication. Through licensing of the special hardware element, the BDA believes that it can eliminate the possibility of mass producing BD-ROMs without authorization.

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It sure would be helpful if the published games on rewritable discs then:)
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It would take forever if they burned games in a burner making it take longer to make a game, there would be less copies of the game, cost for the game would go up, and you would be able to erase it. I'm sure they would still find a way to keep you from copying it.

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